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  3. Sim Update 1 Release Notes [1.3.23] - Available Now

Sim Update 1 Release Notes [1.3.23] - Available Now



If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.

If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.

Marketplace

Many of you are eagerly anticipating the inclusion of the Marketplace. We are excited to share that the Marketplace is coming shortly, as we are making final tweaks to ensure it meets everyone’s expectations.

Stability & Performance
  • Fixed rare crash during airport generation
  • Fixed crash when selecting livery after reloading the game while not flying the default variation
  • Fixed crash when using ‘Skip to’ feature at beginning of exam.
  • Fixed potential crash when switching ON/OFF the VR mode during a flight
  • Renamed “Bandwidth” to “Download” in DisplayFPS panel to avoid misinterpretation by the community
  • Optimized texture memory usage of WASM gauges
  • Fixed crash when closing the game during package mounting.
  • Fixed crash when many avatars meet up online
  • Fixed crash on Xbox that would occur when accessing areas close to the antemeridian, such as the Savusavu Airport (NFNS) for instance
  • Improved loading times for packages with lots of individual files
  • General Bug Fixes
  • Fixed an issue where the controller was losing inputs if the user went into the filters advanced map layers leaves the sub menu then go back in it
  • Fixed an issue where going to the world map filters layers would sometimes soft lock the user when going to another page
  • Fixed community packages preventing streamed packages with the same name from being found by the sim.
  • Fixed wrong HUD color (purple/white instead of green) on some aircraft
  • Fixed scene flickering on Xbox sometimes when memory usage is high
  • Added profanity check on Callsign and FlightNumber in aircraft configurator
  • Fixed a bug where non selectable aircraft were not taken into consideration by various system after a mount/unmount or after a Build Package
  • Fixed an issue where going into a showcase “Fixed camera” in the camera panel would cause the camera to go in the cockpit view when reopening the same panel
  • Fixed multiplayer nameplate display range to low
  • Fixed UI render issue of items outside of their frame
  • Fixed Deluxe/Premium/Aviator content not being streamed when booting the game for the first time
  • The camera panel no longer forces the cockpit view when opened
  • Fixed swapped colors between Offline and Online friends
  • Fixed missing music on legacy Discovery flight Activities
  • Fixed CLOCK_HOURS/MINUTES_INC/DEC events not behaving as expected
  • Fixed several time-related issues such as ZULU/CLOCK SET events not behaving as expected
  • Fixed usage of real time instead of flight time when initializing switches (fixes light issues when starting a flight with a sim time that is different from the real time)
  • Fixed community packages being duplicated inside content.xml on each boot. Already existing duplicates are removed from file on boot.
  • Increased screen exposure under heavy cloud cover


Backwards Compatibility Bug Fixes
  • Fixed FS2020 planes exterior lights bleeding into cockpit when displayed in FS2024
  • Fixed wrong font selected when rendering XML Gauge elements
  • Forced 2024 SimVar AMBIENT LIGHT SENSOR to return a very high value if requested from a 2020 sim (can happen if referencing an instrument that has been updated in 2024)
  • Fixed textures referenced in FX files not properly loaded when the package is streamed
  • Fixed emissives brightness


Click here to continue reading the Release Notes

MSFS Team