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PlanetSmith Devlog 5 - Hexagonal Textures

Greetings everyone!

We're excited to announce that PlanetSmith Devlog 5 is now live! This episode is all about blocks, how to create seamless hexagonal textures for them and how we deal with storing block data.


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We hope you enjoy today's devlog and if you missed any of the previous ones be sure to check out a behind the scenes look at our journey!

[h3]PlanetSmith Devlog 1 - What if Minecraft was spherical?[/h3]

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[h3]PlanetSmith Devlog 2 - Volumetric Atmosphere & Tools[/h3]

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[h3]PlanetSmith Devlog 3 - Earth-like World Generation[/h3]

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[h3]PlanetSmith Devlog 4 - Creating the first Biomes[/h3]

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