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PlanetSmith Devlog 5 - Hexagonal Textures

Greetings everyone!

We're excited to announce that PlanetSmith Devlog 5 is now live! This episode is all about blocks, how to create seamless hexagonal textures for them and how we deal with storing block data.


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We hope you enjoy today's devlog and if you missed any of the previous ones be sure to check out a behind the scenes look at our journey!

[h3]PlanetSmith Devlog 1 - What if Minecraft was spherical?[/h3]

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[h3]PlanetSmith Devlog 2 - Volumetric Atmosphere & Tools[/h3]

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[h3]PlanetSmith Devlog 3 - Earth-like World Generation[/h3]

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[h3]PlanetSmith Devlog 4 - Creating the first Biomes[/h3]

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PlanetSmith Exploration & Building

Watch Ken explore the world, create some new buildings and showcase some previous creations.

PlanetSmith Exploration & Building

Watch Ken explore the world, create some new buildings and showcase some previous creations.

PlanetSmith Exploration & Building

Watch Ken explore the world, create some new buildings and showcase some previous creations.

PlanetSmith Building

Watch Ken explore the world, Create some new buildings and showcase some previous creations.