Patch 0.97.05: “Optimization has arrived!”
[h3]Changes and Improvements:[/h3]
- [p]Based on your requests, artifact behavior has been adjusted. Now, once an artifact is detected by the detector and picked up, it will stop constantly bouncing. This allows you to place found artifacts calmly on shelves or in safe locations without worrying they’ll fly upward.
Important: If you found an artifact before this update, pick it up again to stop it from bouncing.[/p] - [p]Optimized the scripts responsible for footstep sound playback while running. This small improvement reduces CPU load on some PCs by 5–10%.[/p]
- [p]Increased the durability of the AS "Val" by 100% — the weapon will now require repairs less often.[/p]
- [p]Increased durability of the VSK-94 by 100%.[/p]
- [p]Increased durability of the CQ16 by 75%.[/p]
- [p]Increased durability of the M4 by 100%.[/p]
- [p]Increased durability of the M16 by 50%.[/p]
- [p]Increased durability of the 17 “Ghost” by 65%.[/p]
- [p]Increased durability of the 27 “Ghost” by 80%.[/p]
- [p]Increased durability of the Saiga-9 by 100%.[/p]
- [p]Increased durability of the Valmet M78 by 40%.[/p]
- [p]Campfire lighting has been adjusted — it is now less bright and doesn’t drastically affect global scene lighting.[/p]
- [p]Fixed an issue with the thermal scope: on some levels, putting it on or taking it off would alter the overall level gamma, causing incorrect world rendering.[/p]
- [p]Optimized the campfire-related scripts.[/p]
- [p]Additional optimization has been applied across many levels.[/p]