Patch 1.02 — Full Transition to OpenXR
[h2]The game has fully switched to OpenXR! 🎉[/h2][p][/p][p]This is what you’ve been asking for — and what I’ve often been criticized for. Now OpenVR is left behind, and the game runs only on OpenXR.[/p][p]What this brings:[/p][p]📈 Improved performance — direct optimizations through OpenXR.[/p][p]🎮 Better image quality on headsets like Quest and Pico.
Previously, the image was sent to the headset through an extra layer — OpenVR, where the video stream was recompressed.
Now this intermediate step is gone, and video is transmitted more efficiently.[/p][p][/p][h2]Changes and Improvements:[/h2]
Previously, the image was sent to the headset through an extra layer — OpenVR, where the video stream was recompressed.
Now this intermediate step is gone, and video is transmitted more efficiently.[/p][p][/p][h2]Changes and Improvements:[/h2]
- [p]By popular request, the magazine grab for the Glock 19zo pistol has been reworked: the magazine has been raised slightly to make reloading both the pistol and the magazine easier.[/p]
- [p]By popular request, the magazine grab for the PL-14 pistol has been reworked: the magazine has been raised slightly for more convenient reloading.[/p]
- [p]By popular request, the magazine grab for the Makarov pistol has been reworked: the magazine has been raised slightly for easier reloading.[/p]
- [p]By popular request, the magazine grab for the Desert Eagle pistol has been reworked: the magazine has been raised slightly to make reloading easier.[/p]
- [p]By popular request, the magazine grab for the Night Hawk pistol has been reworked: the magazine has been raised slightly for more convenient reloading.[/p]
- [p]Slightly reworked the color palette of the “Pripyat” level.[/p]
- [p]Increased the attack power of “Domovoi”: without artifacts that boost health, they now kill the player in two hits at 100% health. But remember: they never attack first. If you don’t touch them and look straight into their eyes when approaching, they remain neutral.[/p]
- [p]Monsters of the “Dark” family now deal additional damage — either radiation or psi attacks. Remember: if your psi protection or radiation protection is zero, incoming damage doubles and harms your health.[/p]
- [p]The monster “Guardian” (a black substance) now also deals increased radiation damage.[/p]
- [p]Rats now deal twice as much damage.[/p]
- [p]All zombies now deal more damage — both with regular attacks and with radiation or psi attacks.[/p]
- [p]Partially improved monster AI.[/p]
- [p]Added small improvements to the tutorial level.[/p]
- [p]Improved sniper scopes SV36-54 and SPO456 — now headshots are much easier! It took quite a few cans to get them properly tuned for VR.[/p]
- [p]Improved game stability.[/p]