[p]
Greetings, stalkers![/p][p]The moment we’ve all been waiting for has finally come. With Update 1.00 the game leaves Early Access and brings a complete storyline with multiple endings, new quests, weapons, and plenty of improvements.[/p][p]To celebrate the release, I’ve prepared a small gift: everyone who launches the game between
August 22–24 and visits the base of the
Free Stalkers will receive a unique
Golden AKS-74U. Its stats are the same as the standard model, but it has increased durability and will serve as a memorable token of your support.[/p][p]
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[/p][p][/p][p]This journey has been long and challenging. Almost two years of daily work, dozens of patches, hundreds of fixes, and countless messages from you — all of this helped turn Z.O.N.A: Origin into what it is today.[/p][p]I started as a solo developer with a small idea, but thanks to your support the project has grown into a full-fledged game with its own atmosphere, stories, and community. Every comment, bug report, piece of advice, and even criticism made the game better.[/p][p]Thank you![/p][p]I want to express my gratitude to everyone who was with me during Early Access:[/p]
- [p]those who helped with testing and feedback;[/p]
- [p]those who inspired and pushed me forward;[/p]
- [p]those who simply believed and waited for the final release.[/p]
[p]Without you, this journey would not have been possible.[/p][p]What’s next?[/p][p]Although the main story is complete, the game will continue to be supported. I’ll keep releasing updates when possible: fixes, improvements, and maybe even some new small features.[/p][p]Z.O.N.A: Origin is not just my work, it’s our shared achievement. The game will live on as long as there are those who want to return to the Zone.[/p][p]Are you ready to accept your fate?[/p][p][/p][previewyoutube][/previewyoutube][h2]
New Features:[/h2]
- [p]Added a quest that continues the main storyline.[/p]
- [p]Added an ending for the “Dawn” faction.[/p]
- [p]Added an ending for “O.S.Z.”.[/p]
- [p]Added an ending for Alex, if you chose to help him.[/p]
- [p]The “Strike” faction now has a new fighter type — a heavily armored soldier with an HMG. Despite its large spread, the machine gun more than compensates with sheer firepower, quickly tearing down enemies in open areas.[/p]
- [p]Added a quest to obtain the “Barrett M82” — “No Right to Live”. It can be taken from Fox at the Free Stalkers base after unlocking the path to the Dawn base.[/p]
- [p]Added a new quest “No Witnesses” at the Free Stalkers base. Available from Owl after progressing through part of the storyline.[/p]
- [p]Added a new sniper scope “RKL UltraX12”, available for purchase at the Black Market.[/p]
- [p]Added the “Barrett M82” rifle, obtainable only by completing its quest.[/p]
- [p]Added ammo boxes and magazines for the “Barrett M82”, purchasable at select Black Market locations.[/p]
- [p]Added the “AAC Honey Badger” rifle, along with its magazines and ammo. Available at select Black Market locations.[/p]
- [p]Added the “Huot LMG”, along with its magazines and ammo. Available at select Black Market locations.[/p]
- [p]Added the “CZ Scorpion EVO 3”, along with its magazines. Since it uses pistol ammunition, it’s compatible with existing ammo types. Available at select Black Market locations.[/p]
- [p]Added a new item — “Assault Shield”, purchasable at select Black Market locations.[/p]
- [p]Items and weapons now produce impact sounds depending on the surface they hit. By request of the player LeviAckerman, this long-awaited feature has been added — thank you for the idea and contribution![/p]
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[/p][p][/p][h2]
Changes & Improvements:[/h2]
- [p]Faster reloading and unloading of heavy weapons when using ammo boxes.[/p]
- [p]Improved faction AI: they now alert their allies more actively when attacked.[/p]
- [p]Completely reworked faction AI in “Tactical” mode: they try to maintain distance and maneuver more effectively. “Rush” and “Skirmish” modes remain unchanged.[/p]
- [p]Improved AI shooting behavior — firefights are now more dynamic.[/p]
- [p]Additional minor AI tweaks for factions.[/p]
- [p]“Dark Stalkers” have been strengthened — they’re now harder to kill, even with headshots.[/p]
- [p]Minor improvements to monster AI.[/p]
- [p]Improved bullet tracers.[/p]
- [p]Increased damage of “Doomsday” faction snipers.[/p]
- [p]Black Market selling prices now depend on difficulty level. The higher the difficulty, the less money you get. Each location has its own multiplier.[/p]
- [p]Updated food descriptions: now they display not only their effects (steak, donut, sausage, bacon, etc.), but also the maximum values when fully cooked. This makes cooking easier to manage.[/p]
- [p]“Raw Steak” now restores more health after cooking and can serve as a replacement for medical injections. Increased from +35 to +65.[/p]
- [p]“Raw Donut” now restores more health after cooking. Increased from +19 to +35.[/p]
- [p]“Sausage” now restores more health after cooking. Increased from +25 to +45.[/p]
- [p]For weapons AK-74, AK-74M, AKS-74, AKS-74U, Valmet M78, VSK-94, AS Val, Huot LMG, and OTs-14 “Groza”, the bolt now behaves realistically: after running out of ammo, it does not lock back but returns forward (since these models have no bolt hold-open). After inserting a new magazine, you must manually rack the bolt.[/p]
- [p]Increased ballistic range for all weapons.[/p]
- [p]Fixed an issue where players couldn’t check the chamber when moving between locations. Now you can always confirm if a round is chambered.[/p]
- [p]Fixed an issue with the skin of the “17 Ghost” — the central design wouldn’t save when moving between locations.[/p]
- [p]Fixed a physics bug with the “17 Ghost” and “Saiga-9” when holding the foregrip with the off-hand: releasing it could cause the hand to get stuck.[/p]
- [p]Improved hand interaction with loot — items are now easier to grab.[/p]
- [p]Backpack interaction improved: even with a full backpack, it’s easier to grab the desired item.[/p]
- [p]Updated Black Market assortments across different locations.[/p]
- [p]Faction backpacks can now contain magazines with extra ammo.[/p]
- [p]Fixed lighting highlights on some Black Market items.[/p]
- [p]Fixed a bug on the “Depot” level where equipping or unequipping the thermal imager turned the screen blue.[/p]
- [p]Improved lighting on the “Palace of Culture” level.[/p]
- [p]Minor tweaks and adjustments on the “Industrial Zone” level.[/p]
- [p]In the raid “Valley of the Fallen”, it’s now possible to climb onto the church roof.[/p]
- [p]Removed one camera effect, which should improve overall image clarity.[/p]
- [p]Improved sniper scopes SV36-54 and SPO456.[/p]
- [p]Adjusted descriptions for scopes and tactical modules (SV36-54, SPO456, LE117GA, SE119G, LE117G, TN20112024, HE503R-GD, CD2481) with the new weapons in mind.[/p]
- [p]Fixed a rare issue with the “Large Injection” that sometimes failed to activate during healing.[/p]
- [p]Fixed save file display in Ukrainian and Chinese localizations: now all saves display correctly (previously only the first was marked as a player save, others appeared as autosaves).[/p]
- [p]Minor fixes and improvements across several levels.[/p]
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