AETHUS - November Development Diary
Hello again, Pioneers!
Welcome to the November Development Diary for AETHUS!
Happy Thanksgiving to those of you who celebrate. This month, I have an update on the ongoing Closed Playtest and some exciting development updates!
The November Closed Playtest is due to finish on Monday, and the response has been superb - feedback is overwhelmingly positive for this large chunk of the game, with many excellent suggestions for improvements and quality of life features submitted by playtesters, who've been enjoying the game a lot this month.
I want to thank everyone who's been helping with the playtest and providing feedback, with a special shout-out to Yugubugu, star playtester who's been practically running QA for the game this last month, putting over 70 hours into the playtest so far!
There will be future opportunities for playtesting, so keep an eye here, on the socials, or ideally the Discord to be the first to know!
[h2]Themes and Customization[/h2]
While exploring the underground world of Aethus, you will eventually discover and collect Themes that you can use to customize the constructions within, and the habitats of, your Outpost.
[previewyoutube][/previewyoutube]
Themed after the Big Five megacorporations of the AETHUS lore, you can quickly and easily select items for theming, and even select a Habitat to instantly theme everything within it!
Mix and match themes to find your perfect combination, as almost everything you construct can be themed individually!
What kind of themes would you like to see in the game? Leave a comment below!
[h2]Automation[/h2]
AETHUS isn't a factory or automation game, but I definitely want you to feel the satisfaction of 'graduating' from needing to mine and gather certain basic resources early on, to automating these processes so you can focus on the deeper, cooler resources!

To that end, one way you'll automate your resource gathering is by reactivating old automated mining drills that you find within the underground!
That's it for this development diary - as always, thanks for your support. See you next month for the final dev diary of 2024!
Until next time,
Alex (and Apollo)
Welcome to the November Development Diary for AETHUS!
Happy Thanksgiving to those of you who celebrate. This month, I have an update on the ongoing Closed Playtest and some exciting development updates!
Playtesting
The November Closed Playtest is due to finish on Monday, and the response has been superb - feedback is overwhelmingly positive for this large chunk of the game, with many excellent suggestions for improvements and quality of life features submitted by playtesters, who've been enjoying the game a lot this month.
I want to thank everyone who's been helping with the playtest and providing feedback, with a special shout-out to Yugubugu, star playtester who's been practically running QA for the game this last month, putting over 70 hours into the playtest so far!
There will be future opportunities for playtesting, so keep an eye here, on the socials, or ideally the Discord to be the first to know!
November Development
[h2]Themes and Customization[/h2]
While exploring the underground world of Aethus, you will eventually discover and collect Themes that you can use to customize the constructions within, and the habitats of, your Outpost.
[previewyoutube][/previewyoutube]
Themed after the Big Five megacorporations of the AETHUS lore, you can quickly and easily select items for theming, and even select a Habitat to instantly theme everything within it!
Mix and match themes to find your perfect combination, as almost everything you construct can be themed individually!
What kind of themes would you like to see in the game? Leave a comment below!
[h2]Automation[/h2]
AETHUS isn't a factory or automation game, but I definitely want you to feel the satisfaction of 'graduating' from needing to mine and gather certain basic resources early on, to automating these processes so you can focus on the deeper, cooler resources!

To that end, one way you'll automate your resource gathering is by reactivating old automated mining drills that you find within the underground!
- Different drills harvest different resources, in different areas.
- Find or craft drill bits to fix a drill and get it working again!
- Find or craft a Cargo Drone to enable automatic delivery of resources from the drill to special facilities within your Outpost!
That's it for this development diary - as always, thanks for your support. See you next month for the final dev diary of 2024!
Until next time,
Alex (and Apollo)