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  3. Version 1.016 (16/03/26)

Version 1.016 (16/03/26)

Version 1.016 - 16/03/26 - 17:40 GMT
This is the first of the new-cadence patches! Expect the next one on Wednesday, and then probably another on Friday!

[h2]New Features[/h2]
- Added a DX12 launch option to Steam when the game is launched, which should provide much higher framerates and better stability for DX12 capable hardware.
- Added a new Settings option - 'Drop Items on Death' to allow for disabling dropping items on death. Can be set at any point, and is called out specially at game start.

[h2]Improvements[/h2]
- Disabled dropping items on death within Seam X-5 while I investigate issues with finding safe spawn locations for dropped items.
- Added a line to the top of the Settings menu clarifying that most settings are saved per-slot rather than globally.
- Updated Credits visuals/structure.
- Improved the reliability of scanning objectives/tasks.
- Improved the lighting of destructible outcrops, particularly where they meet the terrain.
- The Developer Message will no longer appear again after it's been closed.

[h2]Balancing[/h2]
- Added Camberflex to the Depthane Automated Mining Drill's possible products.

[h2]Tasks[/h2]
- Fixed ROAD TO RICHES using an incorrect upgrade name.

[h2]Fixes[/h2]
- Added a failsafe for players who don't have a required keycard for proceeding through Kryptos.
- Fixed 'Must remove linked items before removing' message when attempting to deconstruct an item or habitat which previously had other constructions placed on top of it then moved.
- Fixed constructions built outside not correctly linking together (e.g. stacked containers).
- Fixed the potential for the Negative Vitality Effects setting option to reset if player had other difficulty modifers set.
- Fixed a rare edge case where the player could lose critical items if using the Unstuck feature while dying or falling out of bounds.
- Fixed a missing fall-death trigger between Rho and Sigma.