AETHUS Demo - Patch #8 Now Live!
Patch Eight is now live!
Some pretty big quality of life changes in this patch, as well as a few new options (and a bunch more to come!) to tweak your experience the way you like it.
[h2]New:[/h2]
- Overhauled the Build Mode UX to make it quicker and easier to do anything you want.
- Modify and Terraform modes have been integrated into the 'standard' Build Mode, you can access these options by simply opening Build Mode and clicking on an appropriate object in the world. No more need to switch to a separate mode and then click. The whole experience of switching between building, modifying, and terraforming should all be smoother. Let me know what you think!
- Terraforming UX now follows the same pattern as the other modes (buttons, not double clicks).
- Added a new Settings option for triggering 'cutaways' on all Outpost buildings when one is entered, rather than just the entered building. This is the new default behaviour.
- Added a new Settings option for adjusting the sensitivity of Camera Rotation
- Added placeholders for future new settings options.
- Removed negative effects from neglecting Vitality system.
- Added the ability to remove an item from a hotbar slot by hovering it and pressing (DEL).
[h2]Tweaks and Fixes:[/h2]
- Fixed Modify Mode button text sizing being inconsistent.
- Updated Power Slot graphic with new art to make its purpose clearer.
- Increased FOV multiplier slider maximum value from 1.5 to 2.0.
- Set default antialiasing value to a lower level to improve performance.
- Fixed 'jumping' Build Mode UI issues.
- Unified shader material between all Build Modes.
- Set DX11 as default renderer which may improve performance and fix(?) a crash issue for some users.
- Fixed some surface objects being terraformable when they shouldn't be.
- Fixed hotbar scrolling behaviour being incorrect if player also used keys to select slots.
- Fixed Dew Catcher having the wrong Compass POI name.
- Updated icon for Small Crate.