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  3. v0.9.8.0

v0.9.8.0

[p]Added [/p]
  • [p]Added a hiding spot under the stairs in Holyvale Manor.[/p]
  • [p]Introduced a new UV light system:[/p]
    • [p]You can now bring more than one UV light into a match.[/p]
    • [p]UV glowstick intensity now decreases over time until shaken again, reducing its detection range.[/p]
    • [p]All players now see the same evidence revealed by UV light.[/p]
[p] Improvements [/p]
  • [p]Polished ghost navigation in Willow Creek.[/p]
  • [p]Rearranged furniture in Willow Creek to remove “cheese” spots.[/p]
    • [p]Applied the same changes to Holyvale Manor, Rookridge Hollow, and Crescent Pines Motel.[/p]
  • [p]Added more color grading options to the lobby.[/p]
  • [p]Increased volumetric fog resolution for significantly higher quality visuals.[/p]
  • [p]Added multiple player spawn points in the lobby to prevent players from spawning inside each other.[/p]
  • [p]Further polished the lobby atmosphere.[/p]
  • [p]Remade the thermometer screen for a more realistic appearance.[/p]
  • [p]Improved camera feed quality from 540p to 720p.[/p]
  • [p]You can now type part of a ghost’s name in the Ghost Search Index, and it will recognize and match the correct ghost.[/p]
  • [p]Updated the view for dead players to be less wavy and more refined.[/p]
  • [p]Removed the sound indicator from EMF Level 1 to reduce annoyance.[/p]
  • [p]Improved ghost visibility during hunts.[/p]
  • [p]Made the foliage within the carnival more dense.[/p]
[p] Balancing [/p]
  • [p]Overhauled ghost speed system.[/p]
    • [p]Every ghost has received a full speed rework.[/p]
    • [p]All ghosts are now loopable with sufficient skill on every difficulty.[/p]
    • [p]Reduced the intensity of ghost equipment malfunctions.[/p]
[p] Misc [/p]
  • [p]Removed snow from the tutorial level.[/p]
[p] Bug Fixes [/p]
  • [p]Fixed an issue where the optional objective “Ghost blows out a candle” would not register.[/p]
  • [p]Fixed a spelling error in one Carnival room.[/p]
  • [p]Fixed a bug where ghosts could become invisible while dragging players.[/p]
  • [p]Fixed a but where the ghost could be visible after the first hunt for clients.[/p]
  • [p]Fixed a bug where the flashlight could still be present for dead players.[/p]
  • [p]Fixed a bug where the ghost could hear the footsteps of dead players.[/p]
  • [p]Fixed a bug where the ghost could start a hunt while grabbing a player, killing them.[/p]