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Patch 18.Echo

As is traditional, the echo patch comes shortly after the main patch (Did I mention it's the 18th free content patch since we left Early Access? I still keep getting asked when we're leaving Early Access). This patch fixes some of the issues that have arisen, and as always, I *just* managed to squeeze in a handful of new things.

  • Logistics FALCORS with no specified item now wait 30 seconds, to allow the player to set a filter. This will stop your new HEFC FALCOR legging it and grabbing a Plasma Head!
  • Hopper-mounted Storage Beacon should no longer incorrectly pester you for power, and should glow appropriately.
  • Visitors without build permission should no longer be able to die from Cold, Heat, Toxicity, standing in the wrong place or from attrition. Falling very long distances still lethal.
  • Iron Plates should no longer be a mysterious item for new players.
  • Biomass and Crystal now stack to 150. If you currently have > 150, you won't lose any, you just won't be allowed to pick up any more.
  • Crafting Machines will now prioritise Conveyors as offload targets. This means they will ignore any hopper as an offload target, if a valid (full OR empty) conveyor is present. This means you can go GAC -> Add/RemoveHopper -> GAC -> Conveyor without problem.
  • Perhaps the final fix ever to the 'Losing focus causes your base to not generate' issue. Fabulous mode should now hopefully allow you to create a base
  • just fine*
  • You can no longer pause the game during the initial generation sequence, causing issues.
  • Titanium Bars are no longer used in Crafting - it is ALWAYS Titanium Plates. Get to automatin'!
  • CryoPlasm will not longer reach fully lethality until the player has at least setup a Frozen-Factory T4 level smelting system.
  • Fixed issue on Linux where the mouse is detached and can click on Hotbar entries, thanks to MattKlynn for giving me the fix.
  • CryoMap should now work correctly for network clients.
  • Logistics FALCOR beacons placed within the Cold Caverns will now only require 8 metres of skyclearance
  • Objects on blocked conveyors will no longer ever be incorrectly invisible and if I'm wrong, I don't want to be told otherwise.
  • Tweaked Ore Scanning slightly - should now be faster on larger veins.
  • All-Ore mode now works, tho it's not very playable.
  • Doors are no longer silent.