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FortressCraft Evolved News

Patch 19 imminent!

And that time of the month rolls around, and the 19th free content patch since leaving Early Access (say that when you're drunk) is lurching its way towards completion.

Remember - after the patch has gone live is TOO LATE to give feedback on any major changes, so if you're a brave soul head over to

https://steamcommunity.com/app/254200/discussions/0/1696040635906836690/

and give the notes a quick whirl, and if you're still full of bravery, opt into the P19-Nightly build and see what you think.

If you're a non-native speaker, then this version will start to give you partial translation by default. German is now pretty good, but we've got zero people actively working on any of the other languages and have had zero updates to those languages this month, so if you're interested in helping out, please head over to :

https://steamcommunity.com/app/254200/discussions/3/

Otherwise feel free to correct the most annoying lines after it goes live - I'd work on the translation myself, but...

https://getyarn.io/yarn-clip/8db9b25b-3ba9-48d8-b089-283ccade71b5

See you in P19 next week!

Patch 19 imminent!

And that time of the month rolls around, and the 19th free content patch since leaving Early Access (say that when you're drunk) is lurching its way towards completion.

Remember - after the patch has gone live is TOO LATE to give feedback on any major changes, so if you're a brave soul head over to

https://steamcommunity.com/app/254200/discussions/0/1696040635906836690/

and give the notes a quick whirl, and if you're still full of bravery, opt into the P19-Nightly build and see what you think.

If you're a non-native speaker, then this version will start to give you partial translation by default. German is now pretty good, but we've got zero people actively working on any of the other languages and have had zero updates to those languages this month, so if you're interested in helping out, please head over to :

https://steamcommunity.com/app/254200/discussions/3/

Otherwise feel free to correct the most annoying lines after it goes live - I'd work on the translation myself, but...

https://getyarn.io/yarn-clip/8db9b25b-3ba9-48d8-b089-283ccade71b5

See you in P19 next week!

CryoPlasm in Patch 18

I've been playing through Frozen Factory on stream, and despite having cranked the CryoPlasm to levels in code I was expecting to be 'terrifying', I'm finding it... easy.

If you've been playing FF in P18, please head over to:

http://steamcommunity.com/app/254200/discussions/2/1696040635904793075/

And give some feedback. Thank you!

CryoPlasm in Patch 18

I've been playing through Frozen Factory on stream, and despite having cranked the CryoPlasm to levels in code I was expecting to be 'terrifying', I'm finding it... easy.

If you've been playing FF in P18, please head over to:

http://steamcommunity.com/app/254200/discussions/2/1696040635904793075/

And give some feedback. Thank you!

Patch 18.Echo

As is traditional, the echo patch comes shortly after the main patch (Did I mention it's the 18th free content patch since we left Early Access? I still keep getting asked when we're leaving Early Access). This patch fixes some of the issues that have arisen, and as always, I *just* managed to squeeze in a handful of new things.

  • Logistics FALCORS with no specified item now wait 30 seconds, to allow the player to set a filter. This will stop your new HEFC FALCOR legging it and grabbing a Plasma Head!
  • Hopper-mounted Storage Beacon should no longer incorrectly pester you for power, and should glow appropriately.
  • Visitors without build permission should no longer be able to die from Cold, Heat, Toxicity, standing in the wrong place or from attrition. Falling very long distances still lethal.
  • Iron Plates should no longer be a mysterious item for new players.
  • Biomass and Crystal now stack to 150. If you currently have > 150, you won't lose any, you just won't be allowed to pick up any more.
  • Crafting Machines will now prioritise Conveyors as offload targets. This means they will ignore any hopper as an offload target, if a valid (full OR empty) conveyor is present. This means you can go GAC -> Add/RemoveHopper -> GAC -> Conveyor without problem.
  • Perhaps the final fix ever to the 'Losing focus causes your base to not generate' issue. Fabulous mode should now hopefully allow you to create a base
  • just fine*
  • You can no longer pause the game during the initial generation sequence, causing issues.
  • Titanium Bars are no longer used in Crafting - it is ALWAYS Titanium Plates. Get to automatin'!
  • CryoPlasm will not longer reach fully lethality until the player has at least setup a Frozen-Factory T4 level smelting system.
  • Fixed issue on Linux where the mouse is detached and can click on Hotbar entries, thanks to MattKlynn for giving me the fix.
  • CryoMap should now work correctly for network clients.
  • Logistics FALCOR beacons placed within the Cold Caverns will now only require 8 metres of skyclearance
  • Objects on blocked conveyors will no longer ever be incorrectly invisible and if I'm wrong, I don't want to be told otherwise.
  • Tweaked Ore Scanning slightly - should now be faster on larger veins.
  • All-Ore mode now works, tho it's not very playable.
  • Doors are no longer silent.