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Demo UPDATES v0.0.3

Thank you!

First of all, we appreciate your interest in our game and your valuable feedback. We continue to improve the game based on your suggestions!

[h3]New Features[/h3]
  • Indicators have been added to elite melee enemies. Their attack timing is now more predictable and clear.
  • Elite enemies no longer stay behind basic enemies. They now push through and attack directly.
  • New abilities have been added to the skill pool. (Detailed explanations will be included in upcoming devlogs.)
  • Descriptions have been added to character stats. Hover over them to see what each stat does.

[h3]Changes[/h3]
  • With the changes to elite enemies, the enemy wave scenario has been rebalanced.
  • Dialogues on the Leader Selection screen have been simplified and revised.
  • The loading screen background has been updated.
  • Rarity rates in the skill selection screen have been adjusted. Now, depending on your character’s stats, there’s a higher chance of accessing stronger abilities.

[h3]Bug Fixes[/h3]
  • Fixed an issue where Phosma’s area indicator was not scaling properly.
  • Resolved an issue where Violet Vortex wasn’t applying life steal correctly.
  • Fixed a bug where the skill selection screen would not appear after leveling up.
  • Corrected the attack speed issues for ranged enemies.
  • Fixed certain abilities breaking during boss fights.
  • Resolved a bug where active trigger skills could be recast unintentionally.
  • Addressed an issue with overlapping music tracks.
  • Fixed an issue where Gemstones were not providing stats after switching characters.
  • Major optimization improvements were made, resolving most FPS and ability-related performance issues.



For faster responses to bugs and feedback, join us on Discord and Reddit, interact with our community, and help shape the future of the game!

[h2]https://discord.gg/EKXafWUkTa
[/h2]

Thanks,
Ketz: Galactic Overlords Team