Devlog - Episode 4
[h2]A New Step with Redesigned UI[/h2]
With the launch of Early Access, we’ve taken a fresh look at the visual language behind the systems of Ketz: Galactic Overlords.
All core user interface elements that support gameplay have been redesigned with a focus on clarity, consistency, and usability.
In this developer diary, we’re sharing just a small portion of the comprehensive changes we’ve made.
[h3]Mystimech Selection Screen[/h3]
The Mystimech selection screen, the core of our ability system; is now more readable, structured, and intuitive.
Tier structure, visual separation, and description panels have been reworked to help players make better decisions with ease.

[h3]Inventory and Shop[/h3]
Item frames, rarity colors, and equipment categories have all been updated.
The panel layout has been simplified to make it easier to understand where each item belongs and what effects it provides.
The shop interface has also been redesigned following the same principles.

Together with these examples, all in-game panels are being redesigned.
These systems are being developed with a focus on visual clarity, content density, and fast decision-making; and will be delivered to players in upcoming updates.
What you've seen in this devlog is only a small glimpse of the new interface; the full redesign will be live with the next update.
[h3]Graphics Performance and LOD System Updates[/h3]
To improve in-game performance and better support a variety of hardware configurations, we’ve implemented a new Level of Detail (LOD) system along with graphics quality settings.
Players can now choose between four visual presets: Ultra, High, Medium, and Low.
One of the key optimizations was made in the shadow system. Previously, shadows were rendered using ultra-quality meshes. Now, they’re rendered with low-poly meshes that maintain the same visual quality, resulting in significantly better performance.
Additionally, shaders used by enemies have been optimized.
We fixed logic issues within the shaders and eliminated unnecessary rendering operations, leading to smoother overall performance.
These improvements will be included in upcoming updates.

We're actively expanding the game’s content and continuing to improve Ketz based on player feedback.
See you in the next devlog; we’ll continue sharing this journey with you through regular updates.
[h3]Preview from the Next Devlog[/h3]

The Ketz: Galactic Overlords Team
With the launch of Early Access, we’ve taken a fresh look at the visual language behind the systems of Ketz: Galactic Overlords.
All core user interface elements that support gameplay have been redesigned with a focus on clarity, consistency, and usability.
In this developer diary, we’re sharing just a small portion of the comprehensive changes we’ve made.
[h3]Mystimech Selection Screen[/h3]
The Mystimech selection screen, the core of our ability system; is now more readable, structured, and intuitive.
Tier structure, visual separation, and description panels have been reworked to help players make better decisions with ease.

[h3]Inventory and Shop[/h3]
Item frames, rarity colors, and equipment categories have all been updated.
The panel layout has been simplified to make it easier to understand where each item belongs and what effects it provides.
The shop interface has also been redesigned following the same principles.

Together with these examples, all in-game panels are being redesigned.
These systems are being developed with a focus on visual clarity, content density, and fast decision-making; and will be delivered to players in upcoming updates.
What you've seen in this devlog is only a small glimpse of the new interface; the full redesign will be live with the next update.
[h3]Graphics Performance and LOD System Updates[/h3]
To improve in-game performance and better support a variety of hardware configurations, we’ve implemented a new Level of Detail (LOD) system along with graphics quality settings.
Players can now choose between four visual presets: Ultra, High, Medium, and Low.
One of the key optimizations was made in the shadow system. Previously, shadows were rendered using ultra-quality meshes. Now, they’re rendered with low-poly meshes that maintain the same visual quality, resulting in significantly better performance.
Additionally, shaders used by enemies have been optimized.
We fixed logic issues within the shaders and eliminated unnecessary rendering operations, leading to smoother overall performance.
These improvements will be included in upcoming updates.

We're actively expanding the game’s content and continuing to improve Ketz based on player feedback.
See you in the next devlog; we’ll continue sharing this journey with you through regular updates.
[h3]Preview from the Next Devlog[/h3]

The Ketz: Galactic Overlords Team