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Devlog #8: Art From the Inside – March 18th, 2025

Hi, Gamers!

Tina here—Social Media Expert and Host at RolldBox Games. Today, I’m chatting with Cris, the Art Director of the studio at RolldBox Games 👋

The art in a video game is insanely complex, and we have to consider many aspects to make sure it hits the mark on the story we want to tell, the game feeling we want to create, and that it fully matches the intended gameplay. Today, we’re pulling back the curtain to give you a closer look at the details!



[h2]Inside the Development Process[/h2]

As we mentioned in Devlog #7, we covered the throwable objects. Today, we’re diving into how we make them both “breakable” and “throwable”:

To give all throwable objects a realistic feel, placing their pivot point at the center of mass is crucial, considering their shape to figure out where the weight naturally balances. Blender came in clutch here, as it has a built-in feature to set the pivot point at the center of mass.



For breakable and throwable props, making sure the pivot is as centered as possible was essential. While using Unreal’s destruction system, the generated pieces would keep their pivot in the center. But not all objects used Unreal’s system—we crafted the pieces by hand, like bones, to make sure the way they broke into parts made sense.



[h2]Sneak Peek of Upcoming Content[/h2]

Iret's capes, the design, creation, and animation process, have evolved several times. Here’s how we animated them:

We’re all about showing that they have a lot of bones because we want their movement to be superfluid, and that meant animating the capes by hand for each animation, which took a lot of time. To optimize it, we decided to use Unreal’s physics system for most animations, allowing them to move more organically with Iret’s body. For some specific animations, like the basic and special attacks with the different masks, where we needed the capes to have more complex movements, we spent extra time hand-animating them to get the exact movement we wanted.




[h2]More to share[/h2]

Don’t forget to dive into the story or the Infinite Waves and discover the different types of relics!
Want to know the secret to survive longer? Grab and combine relics of the same theme to unlock powerful synergies! ⚙️

Think you’re ready to take it on?


See you in the next Devlog with more and better!

Don’t forget to join our Discord server! Let us know what you’d like us to talk about next from there!


See you in the Void!