Devlog #9: Iret Uncovered– April 1st, 2025
Hi, Gamers!
Tina here—Social Media Expert and Host at RolldBox Games. Today, I’m chatting with Cris, the Art Director of the studio at RolldBox Games 👋
We love crafting these experiences with you in mind, aiming to make them as immersive as possible. Today, we’re diving deeper into the details behind our refined art. There are so many layers—literally! Here’s more about our protagonist, Iret, in this DevLog.
[h2]Inside the Development Process[/h2]
As mentioned in Devlog #8, Iret’s layers were meticulously designed to deliver the smooth, dynamic movement we envisioned. We defined and added plenty of bones to maximize flexibility and adaptability. You can see the result in this side-scrolling scene of Iret.

On top of that, our Technical Artist has taken the layer effects to the next level. We didn’t stop until every linked mask projected its corresponding effect onto the layer—crisp, powerful, and crystal clear.
What was the biggest challenge? Translating the concept art—with the exact color palette for each mask and outfit—into a final in-game effect that looks just right. This meant considering the camera’s perspective, the chaos of combat, and the overall game flow.
🔹 Here’s the Concept Art:

🔹 Here’s the layer effect with the Sand Mask:

🔹 And here’s the layer effect with the Blood Mask:

[h2]Sneak Peek of Upcoming Content[/h2]
Let’s talk about Iret’s interactions with NPCs, bosses, and enemies. Guess how many AIs we’ve set up? Over 50 unique configurations to ensure a diverse gameplay experience!
In the meantime, here’s something cool: the first AIs we created were the Soldier and Dasher, which you can check out in the image:

[h2]More to share[/h2]
Remember how to unlock the second Mask in the Demo?
At the end of the demo, once you've completed that section of the game, you can unlock the second mask – the ‘Blood’ Mask. Have you figured out how it works yet?
Each mask unlocks a new way to use telekinesis.
Which one do you think is the most fun to use?
See you in the next Devlog with more and better!
Don’t forget to join our Discord server! Let us know what you’d like us to talk about next from there!
See you in the Void!
Tina here—Social Media Expert and Host at RolldBox Games. Today, I’m chatting with Cris, the Art Director of the studio at RolldBox Games 👋
We love crafting these experiences with you in mind, aiming to make them as immersive as possible. Today, we’re diving deeper into the details behind our refined art. There are so many layers—literally! Here’s more about our protagonist, Iret, in this DevLog.
[h2]Inside the Development Process[/h2]
As mentioned in Devlog #8, Iret’s layers were meticulously designed to deliver the smooth, dynamic movement we envisioned. We defined and added plenty of bones to maximize flexibility and adaptability. You can see the result in this side-scrolling scene of Iret.

On top of that, our Technical Artist has taken the layer effects to the next level. We didn’t stop until every linked mask projected its corresponding effect onto the layer—crisp, powerful, and crystal clear.
What was the biggest challenge? Translating the concept art—with the exact color palette for each mask and outfit—into a final in-game effect that looks just right. This meant considering the camera’s perspective, the chaos of combat, and the overall game flow.
🔹 Here’s the Concept Art:

🔹 Here’s the layer effect with the Sand Mask:

🔹 And here’s the layer effect with the Blood Mask:

[h2]Sneak Peek of Upcoming Content[/h2]
Let’s talk about Iret’s interactions with NPCs, bosses, and enemies. Guess how many AIs we’ve set up? Over 50 unique configurations to ensure a diverse gameplay experience!
In the meantime, here’s something cool: the first AIs we created were the Soldier and Dasher, which you can check out in the image:

[h2]More to share[/h2]
Remember how to unlock the second Mask in the Demo?
At the end of the demo, once you've completed that section of the game, you can unlock the second mask – the ‘Blood’ Mask. Have you figured out how it works yet?
Each mask unlocks a new way to use telekinesis.
Which one do you think is the most fun to use?
See you in the next Devlog with more and better!
Don’t forget to join our Discord server! Let us know what you’d like us to talk about next from there!
See you in the Void!