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  3. Devlog #15: The Light Mask: Minions Are Yours – June 26th, 2025

Devlog #15: The Light Mask: Minions Are Yours – June 26th, 2025

[p]Hi, Gamers! Tina here—Social Media Expert and Host at RolldBox Games. Today, I’m chatting with Cris, the Art Director of the studio at RolldBox Games and Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋 [/p][p][/p][p]We're getting closer to letting you try all the masks available in Masks of the Void — and we can't wait to hear which one's your favorite![/p][p][/p][p]From our playtests, we've seen a split:
🟡 33% love the Sand mask
🔴 33% go for the Blood mask
⚪ 34% pick the Light mask[/p][p][/p][p]We're super excited to hear from all of you and see if the balance holds…
[/p][p]Or if one mask rises above the rest! [/p][p][/p][h3]Inside the Development Process[/h3][p]
Today’s all about giving you a closer look at the Light Mask — a little sneak peek before you get to play it yourselves![/p][p][/p][p]But before we dive in, we want to highlight 2 key things that are crucial for us:[/p]
  • [p]Whether we're talking Art or Game Design, our goal with every mask is the same to channel strength, power, and raw intensity.[/p]
  • [p]As our Technical Artist puts it, one of the key pillars throughout development has been crafting bold, distinctive visual effects for each mask, all while striking that sweet spot of visual balance to keep the whole experience feeling cohesive. For example, when it came to the capes, it was all about balancing things like secondary effects, flipbook speed, and emissive values to make everything feel tight and cohesive. [/p][p][/p]
[p][/p][p][/p][p]From a gameplay perspective, our Game Designer explains that the core idea behind the Light Mask is to take control of objects more passively. From the very beginning, we wanted players to feel the "summoner" archetype embedded in its telekinetic abilities.[/p][p][/p][p]That’s how minions came to life — and with them, the ability to command a horde of creatures that fight on your behalf.[/p][p][/p][p]This mask is complex by design, offering huge versatility through a wide variety of summonable units. Managing your resource perception is key here: as long as you handle your minions’ lifespans properly, you’ll be shielded from both enemy waves and boss encounters.[/p][p][/p][p]With smart control and real mastery, this mask can get you out of tough spots.[/p][p][/p][h3][/h3][h3]Sneak Peek of Upcoming Content
[/h3][p]Creating the different worlds and environments in Masks of the Void has always been a labor of love — every corner, every object crafted with care and attention to detail.[/p][p][/p][p]Today, we want to share a small detail from the HUB area.[/p][p][/p][p]There’s a chessboard tucked in there…[/p][p][/p][p]But it’s no ordinary board — it’s set up with custom Masks of the Void pieces.[/p][p]Think you can figure out who’s playing? ♟[/p][p] [/p][h3][/h3][p][/p][h3]More to share [/h3][p][/p][p]There aren’t just relics and documents — you’ll also need to uncover the shards, figure out how they work, and what they do… How many can you carry at once? What kind of effects will they trigger?[/p][p][/p][p]Well, there’s a bit of randomness baked into all of it — just to keep your experience more dynamic, surprising, and fun every time you play.


See you in the next Devlog with more and better!

Don’t forget to join our Discord server! Let us know what you’d like us to talk about next from there!


See you in the Void!


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