Devlog #21: We Need Your Feedback – Masks of the Void: Origins! – September 17th
[p][/p][p]Hi, Gamers! [/p][p][/p][p]Tina here—Social Media Expert and Host at RolldBox Games. Today, I’m chatting with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋[/p][p][/p][p]After 20 posts sharing how we’re building Masks of the Void, we think it’s time to dedicate one to you—the gamers.[/p][p][/p][p]Why? Because your feedback is absolutely crucial. Getting it helps us evolve and grow the game, so the experience is as exciting and engaging as it can be.[/p][p][/p][p]That’s our mission: to build with depth, with content, and to make sure you have a blast playing![/p][p][/p][h3]Inside the Development Process[/h3][p]
In our last devlog, we gave you a sneak peek at how important playtests are for us and what we usually look at.[/p][p][/p][p]Today, we’re diving in a bit deeper! 💬[/p][p][/p][p]We run multiple playtests, with different people and different focuses, zeroing in on elements like:[/p]
And of course—we also play ourselves. Our dev team runs internal sessions with different goals, giving each other constructive cross-discipline feedback, so we can keep leveling up the experience.[/p][p][/p][p]
[/p][p]We iterate – we test – we iterate – we test…[/p][p][/p][p]And in this cycle, everyone who’s taken part has helped us move forward in a big way.[/p][p][/p][p]So—thank you for that! 👥❤️[/p][p][/p][p]
[/p][p][/p][h3]Sneak Peek of Upcoming Content[/h3][p][/p][p]The characters bring the story behind the game to life—and one of the key figures in Masks of the Void is the Tyrant.[/p][p][/p][p]Who is he? Why is he here? What is his kingdom like?[/p][p][/p][p]You’ll uncover it piece by piece as you play, but here’s a little glimpse:[/p][p]The Tyrant has been shaped by an iron will stemming from his childhood slavery.[/p][p]What did he endure? What happened to him? His past has carved the path to his future! 🌕[/p][p][/p][p]
[/p][p][/p][p][/p][h3]More to share [/h3][p][/p][p]We’re indie, and we love sharing the creation process so you can live the full experience—from concept to final result.[/p][p][/p][p]Follow us and don’t hesitate to drop your thoughts: what you like most, or anything you think matters about what we share. 📌[/p][p][/p][p]We can’t wait for you to play it yourself soon and give us feedback straight from your own experience![/p][p]In the meantime, add us to your wishlist—and get your friends to do the same![/p][p][/p][p][/p][p]See you in the next Devlog with more and better![/p][p][/p][p]Don’t forget to join our Discord server. Let us know what you’d like us to talk about next from there!
See you in the Void!
[/p]
In our last devlog, we gave you a sneak peek at how important playtests are for us and what we usually look at.[/p][p][/p][p]Today, we’re diving in a bit deeper! 💬[/p][p][/p][p]We run multiple playtests, with different people and different focuses, zeroing in on elements like:[/p]
- [p]The art, and how clearly it communicates what we want 🖌️
[/p] - [p]The gameplay, its progression, and overall flow 🎯
[/p] - [p]The user interface and how intuitive it feels 🖱️
[/p] - [p]The onboarding phase and how it’s perceived 🚪
[/p] - [p]The game’s essence, and how it unfolds 🗝️[/p]
And of course—we also play ourselves. Our dev team runs internal sessions with different goals, giving each other constructive cross-discipline feedback, so we can keep leveling up the experience.[/p][p][/p][p]
See you in the Void!
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