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Masks of the Void: Origins News

Devlog #2: Some Insights into the Void Development – December 30th, 2024

Hi, Gamers!

Tina here—Social Media Expert and Host at RolldBox Games. Today, I’m chatting with Cris, the Art Director at RolldBox Games 👋

As we wrap up 2024, we’re looking back at the tons of work we've put into Masks of the Void, and we hope you’re having a blast with what you can try out in the DEMO.
Let me give you the lowdown on some of the stuff we’re prepping for you with the team!


[h2]Inside the Development Process[/h2]

In the world of the Void, there’s a lot to discover, and in this case, we’re sharing a moment from the cinematic created by our art team, where you'll meet all the followers of the Neverending Night.

Making a short, engaging, and super intuitive cinematic is one of our constant challenges to connect with you in a dynamic way, making sure the experience flows and aligns perfectly with the game’s pace.



[h2]Sneak Peek of Upcoming Content[/h2]

How do you imagine the Void? Today, we’re talking about one of the creatures you'll encounter in the Void!

Do you have enough skill to take it on? Here’s a sneak peek as it’s gearing up for one of its attacks, featuring one of the many VFX effects our Technical Artist has crafted with serious attention to detail.



[h2]More to share[/h2]

And don’t forget to play Infinite Waves and join the Leaderboard.

In the first few days, the participation was instant, and check out the scores that were posted early on, in the first 48 hours!



The ranking has probably shifted a lot, and we have no idea where you stand!
Have you dared to give it a try?


See you in the next Devlog with more and better!

Don’t forget to join our Discord server! Let us know what you’d like us to talk about next from there!


See you in the Void!


Devlog #1: What we do with Masks of the Void – December 20th, 2024

Hi, Gamers!

Tina here—Social Media Expert and Host at RolldBox Games. Today, I’m chatting with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio. 👋

After working on this project for a long time and with the release of the DEMO, we’re excited to share what’s being done to bring the development process to completion. We’ll keep sharing tidbits with you so you can get a sneak peek behind the scenes. Let’s get started!
That’s why we’re thrilled to share insights into the production of Masks of the Void, from the unique perspectives of our team members.

[h2]Inside the Development Process[/h2]

As we progress in the development of Masks of the Void, we’ve been working on several features and want to create a space for you to catch a glimpse of what’s in the works and how it’s evolving.
One thing we were excited to share, for example, is the evolution of the UI and how it has changed over time through playtesting. Among all the UI elements, the upgrades screen stands out—the one that allows IRET to develop its power during a run. This UI has undergone several changes, as we’ve been simplifying and refining it over time, such as:

1st Iteration



2nd iteration



And now it looks like:



Developing this UI was a massive effort, trying to balance letting the player know what can be done without overwhelming them with too many buttons. We ended up placing all the options on the same screen, with an unbalanced distribution, to let players know they can develop IRET and also perform some secondary actions with the Energy.



[h2]Sneak Peek of Upcoming Content[/h2]

In every Devlog, we will be showing some of the upcoming details of the game as part of the full development of Masks of the Void. For today’s opening blog, we are delighted to share what the Void realm looks like! Have you ever wondered where the Cultists come from?



[h2]More to share[/h2]

In the demo, you can already practice with two masks!

Reach the end of the story, and you’ll unlock a second one: the Blood mask, where you’ll discover new forms of telekinesis. Give it a try and let us know what you think!

See you in the next Devlog with more and better!

Don’t forget to join our Discord server! Let us know what you’d like us to talk about next from there!

See you in the Void!

Developer Stream

Hello Friends,

Come hang out with Ferran, the Creative Director of Masks of the Void. He will be streaming the game as well as offering a look into what we can expect further along in the game, outside of what is in the demo.

Best,
The Forthright Entertainment and RollDBox teams