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Grim Hollow News

Grim Hollow Road Map

[p]The following is all of the plans, expansions, and features currently on the road map for Grim Hollow. Feel free to add comments on what you think we need to implement:[/p][p]Significantly expand the map with biomes, desert, cold, shopping centers, more loot lists[/p][p]Add tasks and quests from NPCs for reward[/p][p]Noise and attract system[/p][p]Zombies knock down doors to get it (builds too)[/p][p]Sanity/tired system (Need alcohol or sanity meds)[/p][p]Weather system (visibility)[/p][p]Friendly NPCs (Trade)[/p][p]Power and generator system[/p][p]Blacked out map/minimap and explore[/p][p]Different zombie types (ranged zombie, big slow durable fat exploding zombie, jumper)[/p][p]Zombie nests[/p][p]Fishing with worms[/p][p]Animals/hunting/farming with animal traps[/p][p]Two floors and stairs view[/p][p]Noise items to deter zombies[/p][p] [/p][p] [/p][p] [/p][p]Events random[/p][p]“Power Outage” – no HUD.[/p][p]“Blood Moon” – double spawns.[/p][p]“Supply Drop” – random high-loot spawner appears.[/p][p]More perks/unlockable[/p]

Release this week and Multiplayer update

[p]Grim Hollow will be available this week. Reminder this is an early access game, so there will be constant updates. [/p][p]Regarding multiplayer, the current map is very small and just for testing for the first week. I attached the image of the map for the multiplayer scene that will available soon in the next update. [/p][p]The map will be very large with over 20 villages/inner cities. Will be added to the single player level soon as well as an optional move from the mainland. [/p][p][/p][p]Please report any bugs or requests/recommendations here. [/p]