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Guntouchables v 1.0.6 - Gun tweaks

Hello Preppers!
[p][/p][p]The 1.0.6 patch is here, and this time we’ve focused heavily on guns. Balance changes are always a bit controversial, but they’re also necessary to keep as many weapons as possible feeling viable, fun, and fair. We’re confident these updates will improve the experience once you’ve had a chance to adapt, and we’re excited to see how you use them![/p][p][/p][h3]🔧New Accuracy System[/h3][p]The old accuracy system had its flaws, and unreliable randomness often led to frustrating results, especially when firing less accurate weapons.[/p][p]With 1.0.6, accuracy now works differently:[/p]
  • [p]The longer you fire in rapid succession, the less accurate your weapon becomes.[/p]
  • [p]Controlled bursts remain precise, even with weapons like the SMG.[/p]
[p]This means inaccurate weapons can now be used skillfully, and accuracy becomes a more meaningful factor when choosing mods and milestones.
We believe this makes combat more tactical and rewarding, while still keeping the arcadey feel that defines the game.[/p][p][/p][p][/p][p][/p][h3]🖥️UI Improvements[/h3][p]We have updated the way we display damage for shotguns and burst-firing weapons (Assault Rifle) to make it more clear. We now display the total damage output per click, but also the damage per pellet/bullet and the number of pellets/bullets per click. Hopefully, this will make it more transparent how damage is affected when applying mods and milestones to these weapons.[/p][h3][/h3][p][/p]
Weapon Changes:
[p][/p][h3]Pistols[/h3]
[p][/p]
[p]Freedom .50[/p][p] Damage: 14 -> 16[/p][p] Reload time: 1s -> 1.5s[/p][p] Total ammo: 199 -> 150[/p]
[p][/p][h3]Shotguns[/h3]
[p][/p]
[p]Shotty[/p][p] Damage: 3 -> 4[/p][p] Pellets: 9 -> 8[/p][p] Knockback: 1 -> 2[/p]
[p][/p][h3]Machine Guns[/h3]
[p][/p]
[p]SMG[/p][p] Damage: 6 -> 7[/p][p] Total ammo: 199 -> 240[/p]
[p][/p]
[p]Mini-gun[/p][p] Damage: 6 -> 7[/p]
[p][/p][h3]Rifles[/h3]
[p][/p]
[p]Quicksilver[/p][p] Mag capacity: 12 -> 8[/p][p] Total ammo: 120 -> 100[/p][p] Reload Time: 2s -> 2.5s[/p]
[h3][/h3][h3]Launchers[/h3]
[p][/p]
[p]Auto-Launcher[/p][p] Damage: 80 -> 60[/p][p] Mag capacity: 5 -> 4[/p]
[p][/p]
Other Changes:
  • [p]"Good Cardio" perk removed from game[/p]
  • [p]"Improved Armor" perk removed from game[/p]
  • [p]"Tactical Reload" rarity change[/p]
  • [p]"Ricochet" rarity change[/p]
  • [p]"Adrenaline Rush" rarity change[/p]
  • [p]"Sun Salutation" perk now adds 50 stamina instead of 10 stamina[/p]
  • [p]"Bigger Bang" perk now increase grenade damage by 10% as well[/p]
  • [p]"Spread mod" mod adds a pellet as well[/p]
  • [p]"Spray and Pray" changed to +30% damage and -30% accuracy[/p]
[p][/p]
Fixes:
  • [p]Crates in secret bunkers are now seeded[/p]
  • [p]Fixed text for empty weapon slots[/p]
  • [p]Fixed status effects visuals getting stuck on players on entering rooms[/p]
  • [p]Added missing colliders to "Water Woes" rooms[/p]
  • [p]Fixed issue with "Passive Reload" perk not working[/p]
[p][/p]
Added:
  • [p]New accuracy system[/p]
  • [p]UI now shows pellets/bullets in shotguns and burst weapons[/p]
  • [p]Cursor now indicate the precision of your next shot[/p]
[p][/p][p]Thank you all for your continued feedback and support. We can’t wait to hear what you think about the new changes![/p][p][/p][p]Bullet & Beans![/p][p][/p][p]-Game Swing[/p]