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Lonely Mountains: Snow Riders News

Version 1.4.209

[h3]Hello Riders,[/h3][p]we just released a small patch today that addresses a few bugs and also got a bigger improvement for the customization screens. Thank you all for reporting any issues. [/p][p][/p][h2]Fixes[/h2]
  • [p]Major: Ghosts now cannot trigger checkpoints anymore[/p]
  • [p]Major: Fixed wrong field of view when starting a trail in Behind-Player-Camera[/p]
  • [p]Minor:  Fixed view direction when switching between camera modes while riding backwards[/p]
  • [p]Minor: Fixed Depth of Field being way off when starting a trail[/p]
[h2]Improvements[/h2]
  • [p]Major: Improved customization selection (better readability & colors)[/p]
  • [p]Minor: Motion Blur is now disabled when resetting the player to avoid visual blur artifacts[/p]
[p]Have a great time on the mountains!
Your Megagons
[/p]

V 1.4.208 - Small Patch

[p]Hello Riders,[/p][p][/p][p]We just released a small patch that has a few improvements and fixes some issues. [/p]
  • [p]Smoother follow camera[/p]
  • [p]Fixed stuck camera when switching camera in intro or resting spot[/p]
  • [p]Massive savegame size reduction due to removal of duplicate / invalid data[/p]
  • [p]Fixed unresponsive error popup[/p]
[p]We wish you all a great weekend. [/p][p]Your Megagons[/p][p]
[/p]

Version 1.4.207 - Hotfix Steam Cloud Storage

[h3]Hi everyone,[/h3][p][/p][p]We just released a small hotfix that is addressing a critical error in the save game system. We got reports that in some cases the cloud storage was almost full - causing the game to not save any further procress properly. [/p][p]We found that some of the old backups were not cleaned up properly - and that is now fixed. The cleanup will happen automatically when you launch the game.[/p][p][/p][p]Cheers,[/p][p] your Megagons![/p][p][/p][p][/p]

Version 1.4.201

[h3]Hello everyone,[/h3][p]Happy New Year! We hope you all had a great start to 2026! We used the last two weeks to address some issues that arose during the holidays. Most importantly, you can now choose your depth of field settings per camera (Behind-the-player and Classic), and we fixed a few problems with the ghost system. [/p][p]Here is the full change log:[/p][p][/p][h3]Improvements & Polishing[/h3]
  • [p]Major: Behind-The-Player camera now has its own DOF settings[/p]
  • [p]Minor: Camera toggling by pressing the right stick can be disabled in the options[/p]
  • [p]Minor: Improved error reporting so we get more insight when things break[/p]
[h3]Fixes[/h3]
  • [p]Major: Ghosts are unlocked properly again[/p]
  • [p]Major: Leaderboards and Ghosts are updated correctly when ghosts are active[/p]
  • [p]Major: Outfits are correctly synced again in multiplayer mode[/p]
  • [p]Minor: Removed an unintended rock blocking a shortcut in Sierra Gelida 4[/p]
  • [p]Minor: Several small bug fixes[/p]
[p]The patch will also be soon available on the editor branch, tomorrow at the latest. [/p][p][/p][p]We wish you all a healthy and successful year and thank you for riding the Lonely Mountains with us![/p][p]Your Megagons [/p]

LEVEL EDITOR

[h3]Hello Riders,[/h3][p][/p][p]First, thank you all for the positive feedback on our new alternative Third Person camera. We are very happy to see that a lot of you enjoy it and that all our work wasn’t in vain.  [/p][p]
We have one last big surprise in store to wrap up the year...

We have just released our in-game Level Editor on Steam!
[/p][p]
You can access the game version that includes the level editor by right-clicking on your game in the Steam library, going to properties -> betas, and selecting the leveleditor beta branch in the beta participation drop-down. When you start the game now, you should see an editor button in the start menu as well as a new button in the trail selection called “User Trails”. [/p][p]
Why beta?[/p][p]Some words about the current state of the level editor. [/p][p]This is a very early release of the level editor. Think of it more as an Early Access Alpha version. In this first release, you can only make levels, play them in single player, and share them with the community via Steam Workshop. There is no multiplayer support yet, but it is high on our list for next year. [/p][p]This editor itself is pretty much the same editor we are using ourselves to build all the trails in the game. We spent a lot of time this year cleaning it up, improving the UI, and smoothing some of the workflows to make it more user-friendly, but it is a full real game development tool, and so it might look a little complicated on first glance. [/p][p]This is where you come in. We would love to get feedback from you on the current state of the editor. Do you understand and enjoy the tools, UIs, and workflows? Do you feel comfortable working in it? What can we improve, what features are missing, etc? [/p][p]You can find a manual for the editor here: [/p][p]https://docs.google.com/document/d/16DQP4ZKNTaGuZz8Xp8gKlaew3uWCCZyxFc6gjDKpicg/edit?usp=sharing[/p][p]and we're also working on a small video tutorial series that we will release over the coming weeks. [/p][p][/p][p]We feel like the holidays are the perfect time for the community to play around with the editor and let us know how you feel. The best way to give us your feedback is on our Discord [/p][p](https://www.discord.gg/lonelymountains), but we will also monitor the forums. As we are all on vacation, please forgive us if it takes a while for us to answer.  [/p][p]We hope you enjoy creating your own levels. We are all super excited to see what crazy, fun, challenging, or beautiful trails you all will come up with. [/p][p][/p][p]We wish you a lot of fun and happy holidays![/p][p]Your Megagons[/p][p][/p][p]PS: We have also taken some time to update the roadmap. We didn't manage to do everything we wanted this year but overall we are pretty happy.[/p][p][/p][p][/p]