1. Mik
  2. News

Mik News

0.3.5 - Patch 3

[h2]Changes[/h2]
  • [p]Added new Patreon supporters (THANK YOU)[/p]
  • [p]Improved Reverb[/p]
  • [p]Replaced wallrunning arrow texture[/p]
  • [p]Slight optimisations (especially in file sizes)[/p]
[h2]Bugfixes[/h2]
  • [p]Fixed interact orientation for multiple signs[/p]
  • [p]Fixed multiple non interactable signs[/p]
  • [p]Fixed multiple texts clipping[/p]
  • [p]Fixed some objects dissapearing[/p]
  • [p]Fixed some non walkable surfaces[/p]
  • [p]Fixed some missing collisions [/p]
  • [p]Fixed multiple other lighting and rendering issues/glitches[/p]
  • [p]Fixed sounds shortly playing while retrying or quitting to menu[/p]
  • [p]Fixed some missplaced sounds[/p]
  • [p]Various other minor changes[/p]
[p]- Stefaaan!![/p]

Pricing Change & 20k Wishlists

[p]Mik hit 20000 WISHLISTS!! - Thank you everyone. [dynamiclink][/dynamiclink][/p][p]Along with that comes a shift in how the game will be priced. Mik will be PAID. People kept telling me to do this but until now I stubbornly refused. Making the game free gave me a pressure to release it as soon as possible, maybe in a worse state.[/p][p]I totally understand that this change may be disappointing so anyone who wants to, can contact me through discord, twitter or whatever else and get a free key for the game.[/p][p]-Stefaaan!![/p]

0.3.5 - Patch 2

[h2]Changes[/h2]
  • [p]All secret images are now interactable[/p]
  • [p]Replaced one secret image[/p]
  • [p]Made secret in "Testing Chamber 17" realistically accessible[/p]
  • [p]Improved some particles for a side chamber in "testing chamber 17"[/p]
  • [p]Slight improvements to camera shake for some things[/p]
  • [p]improved bottle texture, made QR code slightly more readable[/p]
  • [p]Improved vaulting detection in various ways. Should be more reliable now.[/p]
[p][/p][h2]Bugfixes:[/h2]
  • [p]Fixed issue where wrong logs appear on terminal[/p]
  • [p]Fixed some main menu related bugs[/p]
  • [p]Fixed some revelOS related bugs[/p]
  • [p]Fixed pause menu & steam overlay related bugs[/p]
  • [p]Fixed reverb areas not transitioning properly[/p]
  • [p]Other minor bugfixes and tweaks[/p]
  • [p]Removed all 0 second values from Steam Leaderboards[/p]
[p]-Stefaaan!![/p]

0.3.5 Patch 1

[h2]Changes[/h2]
  • [p]Timer has a black background now[/p]
  • [p]Small improvements with how the game communicates with steam api (sometimes it did the same call multiple times)[/p]
  • [p]restart game now makes an new seed[/p]
  • [p]loading first level through a command makes a new seed[/p]
  • [p]loading first checkpoint through level selector makes a new seed as well[/p]
  • [p]added restart command which restarts to first checkpoint[/p]
  • [p]update localisations[/p]
[h2]Bugfixes:[/h2]
  • [p]Fixed bug where every uploaded score was 0 (????)[/p]
  • [p]Fixed bug where you could be glitched out after entering level 2[/p]
  • [p]Fixed bug where timer wouldnt stop after finishing game[/p]
  • [p]Fixed some text clipping out of notes[/p]
  • [p]Fixed bug where main menu text was missing[/p]
[p]-Stefaaan!![/p]

0.3.5 - Minigame & Localisation

[p]Its finally time - 0.3.5 is available RIGHT NOW! This will probably be the final "major" update to demo, bringing a lot of bugfixes and improvements. [/p][p]There are also some experimental features, most notably VAULTING IS MANUAL NOW! Im not sure how this will play out so any feedback on this is appreciated. I might revert it later.[/p][p][/p][p]There are also lot of significant changes to the games code so there will be new bugs again - any bug reports are appreciated![/p][h2]New Features[/h2][p]added Revelo Cognitive Stimulator[/p][p]Basically a minigame copying the popular wordgame "Wordle". The principle is the same but it features a "custom" libary of solutions which are somewhat relevant to the world/lore. It can be found on a few terminals across the game (Offices is the easiest one to get to). The solution changes every day, theres bunch already, might add more in the future (suggestions are welcome).[/p][p]Yes its canon.[/p][p][/p][p]EXPERIMENTAL: game translation[/p][p]WIth the help of all the translation volunteers (which is now credited!) there is now the ability to run the game in different languages other than english and german. You can try it out using the "language" command in the console (eg; "language ru" for russian). Right now the most complete languages are spanish and russian (with a few strings missing). the other languages (dutch, french, chinese) are largely unfinished and will probably just give you a lot of errors.[/p][p]If you can speak any of these languages, getting feedback on them would be very helpful.[/p][p]if youre interested to help translate follow this link[/p][p][/p][p]added new patreon member to credits (THANK YOU! )[/p][h2]Changes:[/h2]
  • [p]change textures in "revelOS" to be older/darker[/p]
  • [p]some other objects have better textures now like wood, some props, walls etc[/p]
  • [p]some volumetric light col changers[/p]
  • [p]better death sfx[/p]
  • [p]better faling sfx & fx[/p]
  • [p]clearer navigation in a few areas in level 1 & 2[/p]
  • [p]reduced travel distance for moving platforms in testing chamber so theres less waiting time[/p]
  • [p]better (?) brightness adjustment screen at start[/p]
  • [p]Hold to restart works in pause menu now[/p]
  • [p]Improved controller handling[/p]
    • [p]smaller default sens[/p]
    • [p]added slight smoothing[/p]
  • [p]added 1200x800 res setting[/p]
  • [p]replaced restart level button with restart game[/p]
  • [p]all text now auto resizes, meaning there can be no text clipping. Very important for localisation[/p]
[h3]Console:[/h3]
  • [p]Better Readibility & Usability[/p]
  • [p]added console history[/p]
  • [p]state properly consistent across restarts and loadlevel commands[/p]
  • [p]added showspeedhorizontal command[/p]
  • [p]added language command[/p]
[h3]Input:[/h3]
  • [p]slight changes: uncrouching in air will no longer move player up -> cant fly anymore by spamming crouch[/p]
  • [p]can now rebind to scroll wheel [/p]
  • [p]added "rest to default" button[/p]
  • [p]input gets disabled when in commandline[/p]
  • [p]input gets disabled when overlay activated[/p]
  • [p]input gets disabled when virtual keyboard is shown[/p]
  • [p]EXPERIMENTAL: space and WASD keys no longer a valid input for UI navigation (except revelOS)[/p]
[h3]Movement:[/h3]
  • [p]Slightly Better Controls[/p]
  • [p]EXPERIMENTAL: Vaulting is manual now[/p]
    • [p]Im not sure how this will play out. Personally i like the change but i marked it as experimental for a reason since i want to gather feedback.[/p]
[h3]Optimisations[/h3]
  • [p]Minor Optimisations[/p]
  • [p]A bit less lag spikes[/p]
  • [p]some more LODs[/p]
[h3]languages:[/h3]
  • [p]proper central language system[/p]
  • [p]added experimental support for new languages[/p][p][/p]
[h2]Bugfixes:[/h2]
  • [p]Fixed timer being stuck after completing game[/p]
  • [p]Fixed bug when zooming and pausing at the same time[/p]
  • [p]Fixed visual issues in "Testing Track 17."[/p]
  • [p]Fixed audio-visual issues in "Ventilation System 2?" [/p]
  • [p]Fixed visual issues in "Ventilation Shaft 13."[/p]
  • [p]Fixed multiple issues in "The Northern Rift."[/p]
  • [p]Fixed weird offset for rebind options in pause menu[/p]
  • [p]Fixed pause menu not going away[/p]
  • [p]Fixed some issued of getting stuck in some places[/p]
  • [p]Fixed some geometry clipping issues[/p]
  • [p]Fixed issues with translations not loading on startup screen[/p]
  • [p]Fixed some misplaced assets[/p]
  • [p]Fixed some objects popping out of existence[/p]
  • [p]Fixed some bugs related to volumetric lights & settings level[/p]
  • [p]Various bugfixes related to moving platforms + made them smoother[/p]
  • [p]Fixed some obvious OOB bugs[/p]
  • [p]Fixed collected statues still playing some FX[/p]
  • [p]Fixed some signs not being readable[/p]
  • [p]Fixed bug where saving icon wouldnt disapoear when entering level 2[/p]
  • [p]Fixed reverb not applying properly issue[/p]
  • [p]Other[/p]
[p]-Stefaaan!![/p]