Night of the Slayers – 27 November Date and Next Steps
[p]Hello everyone,[/p][p]We want to address the 27 November date you saw on the store page and explain what happened. There has been a long period of silence, and delaying so close to that date was not respectful to those who have been waiting for the game. We are sorry for that.[/p][p]For a long time the team has been fully focused on production work: handling code and assets, finishing game-ready models, cleaning up scripts, and developing the new survivors and hunters. That focus explains the lack of communication, but it does not excuse it.[/p][p]On Steam it is not possible to change your release date if there are fewer than 14 days left. We realised that we needed more time when there were already about 11 days remaining. At that point the date could no longer be moved, so the page continued to show 27 November and the extra visibility around that date was effectively wasted. This was our mistake.[/p][p]The build we had at that time was not stable or polished enough for an early access release. Serious issues appeared while preparing a test build, and several core systems and content still need more work before the game can represent what we are aiming for.[/p][p]Our internal goal is to finish the remaining work and have a solid, playable build around the end of this year. This is a goal, not a promise. We will only set a new public date on Steam after a build has passed our own internal testing.[/p][p]The project is very much alive and development is continuing every day. If you would like to support us while we work toward release, you can help a lot by:[/p][p]• Wishlisting and following Night of the Slayers on Steam[/p][p]• Following the Vice Mask Games curator page on Steam[/p][p]• Joining our official Discord server to share feedback and follow development more closely[/p][p]Thank you for your patience and for still caring about Night of the Slayers.[/p][p]Vice Mask Games / Alp Developers of Night of the Slayers
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