More improvements and fixes!
[p]Hi! As you might have noticed, I've been busy ever since release fixing bugs and improving the game. I've barely done any patch notes because working on the game is already a lot of work, but as updates have slowed down, I felt like making one for today's update.[/p][p][/p][p]I won't go into details about the bug fixes, but the main ones are related to flag problems when moving through time in the not-secret-anymore Time menu, especially when repeating paths. If you didn't hear about it, though the game explains it too, you can access it by clicking on the Time in the BARMAN. I made big improvements to it about a week ago, making it easier to know where you need to go, what you haven't done during investigations, and branch buttons that let you switch back and forth.[/p][p][/p][p]Now, thanks to more feedback and having more time to focus on QoL, I've made the following changes:[/p]
- [p]Added a Time-Out to Councils 4, 5, and 6. Their structure made it hard to add them, but after some thinking I found the points that make the most sense.[/p]
- [p]The skip function will now disable (and skip will be stopped) whenever an intervention chance shows up. That way, you can skip around without having to worry about going past one. You'll still have to react in time before it dissapears though! I recommend being careful whenever the billiard table shows up.[/p]