1. Parking World: Build & Manage
  2. News

Parking World: Build & Manage News

Update 1.0.5 โ€“ Major Performance Update!

[p][/p][p][/p][p]Thanks to many of your helpful reports, we were able to make some major performance improvements. In our testing, we saw up to double the performance with these fixes, especially in late-game situations.[/p][p]The freeplay got extended with more config options. As always we fixed some community reported bugs. Some older saves might experience some issues in handling new content but you can delete them and continue. [/p][p][/p][p]Here are the details for this patch:[/p][p][/p][h3]New Features & Improvements[/h3]
  • [p]Added an option to increase the visitor stay duration in free play[/p]
  • [p]Added an option to increase the car spawn rate in free play[/p]
  • [p]Replaced the core shader stack increasing performance[/p]
  • [p]Optimized handling of UI entities to further improve performance[/p]
[p][/p][h3] Fixes[/h3]
  • [p]Fixed various text labels in the main menu not updating on language change[/p]
  • [p]Fixed Steam Manager assembly dependency leading to a rare issue with achievements[/p]
  • [p]Fixed an issue where workers would be unable to reach certain maintenance locations[/p][p][/p]
[h3] Gameplay Changes[/h3]
  • [p]Workers are now able to repair damaged foundations in places where a car is parked[/p]
  • [p]Removed Weed Maintenance from Glass Foundation[/p]
[p][/p][p] Thanks for the Feedback on our discord and in the steam boards! [/p]

Parking World launches into Full Release today!

[p][/p][previewyoutube][/previewyoutube][h2]Update 1.0.3 โ€“ Release Version! [/h2][p]This update introduces the new fire and sprinkler systems, expands Freeplay and scenario gameplay, and brings various quality-of-life fixes and balance improvements. We also fixed some community reported bugs. Some older saves might experience some issues in handling new content but you can delete them and continue. Here are the details for this patch: [/p][p][/p][h3]๐Ÿ†• New Features & Improvements[/h3]
  • [p]Added Fire and Sprinkler Systems[/p]
    • [p]Activated fire for Scenario 5-7, Freeplay[/p]
      • [p]Vehicles take damage when they stay on a burning placeable, after a certain amount of time they get destroyed and 5000 money is added to the debt[/p]
      • [p]Once Fire is removed, a Fire Damage Maintenance is spawned[/p]
      • [p]Pedestrians avoid Fire[/p]
  • [p]Added option to disable fire outbreaks in free play mode[/p]
  • [p]Added scenario 7[/p][hr][/hr]
[h3]๐Ÿ› ๏ธ Fixes[/h3]
  • [p]Fixed Wall Damage spawning on inside of Ramps[/p]
  • [p]Fixed Gates opening when Sprinkler placed in front of them[/p]
  • [p]Fixed picking up trash not properly counting towards trash-related achievements[/p]
  • [p]Fixed an issue where the city water source might be non-functional after a save game load[/p]
  • [p]Fixed potential NRE during destroy of Place Component[/p]
  • [p]Fixed NRE on agent/triggerBox destroy[/p]
  • [p]Fixed issue where a city water source may not initialize correctly after save game load[/p]
  • [p]Fixed Oil Spill spawn timings[/p]
  • [p]Fixed Wall Maintenance Stacking issue[/p]
  • [p]Fixed Pipe snapping to Sprinkler 12-1-36 weirdly[/p]
  • [p]Fixed Balancing for Eco Technology and EV Station energy production/consumption[/p][hr][/hr]
[h3]โœจ Gameplay Changes[/h3]
  • [p]Added fire game play to scenario 5 and 6,[/p][hr][/hr]
[p][/p][p]Thanks for the Feedback on our discord and in the Steam boards![/p][p][/p][h3]Looking back at the Early Access phase[/h3][p]Over the course of the Early Access phase, Parking World has seen many improvements and new features. [/p][p]The Management Update in particular brought a major overhaul to the management aspect of the game including the addition of advertisement signs and more opportunities to participate in adjusting prices for vending machines for example.[/p][p]The building aspect has also been significantly improved. Revised snapping rules allow for a much smoother building experience, and the addition of new wall types brings greater flexibility to your construction options.[/p][p]Beyond these key updates, a lot of effort has gone into enhancing the various scenarios available in the game. Each one is now more refined and all offer an enjoyable gameplay experience. Additionally, the free play configurations were added to give more options to customise the free play experience. [/p][p]Weโ€™re truly grateful that youโ€™ve followed along throughout the Early Access journey and are excited to hear your thoughts on the latest update launching alongside the full release![/p][p][/p]

๐Ÿš— Parking World Full Release. A new scenario awaits you.

[h2]Parking World Full Release on August 7 โ€“ Now Coming to PlayStation and Xbox![/h2][p][/p][p]On August 7, Parking World will leave Early Access and launch as a full version. At the same time, the game will also be released on PlayStation 5 and Xbox Series X/S![/p][p]In Parking World, you build and manage your own parking garage โ€“ from a simple lot to a bustling multi-level facility. Take care of staff, pricing, cleanliness, and customer satisfaction as you expand your parking empire.[/p][p]Play through structured challenges in Scenario Mode or unleash your creativity in Sandbox Mode โ€“ itโ€™s up to you![/p][p]Ready to park some cars and build your parking empire? ๐Ÿš—๐Ÿ’ผ Parking World โ€“ coming August 7 to PC, PlayStation, and Xbox![/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Update 0.2.76 is here โ€“ Quality of life changes for saves, Minor bug fixes!๐Ÿ› ๏ธ๐Ÿš€

[p]Patch 0.2.76 is live! [/p][p][/p][p][/p][p]Auto-saving got a quality of life update as well as the visual representation of safe files. We also fixed some community reported bugs. Some older saves might experience some issues in handling new content but you can delete them and continue. [/p][p][/p][p]Here are the details for this patch: [/p][p]
[/p]
  • [p]Autosave[/p]
    • [p]The autosave interval can now be adjusted, based on a predefined interval size in 3 steps (5, 10, 15 min).[/p]
      • [p]The Layout is now simplified, showing an image and the name of the scenario within the savegame,[/p]
      • [p]Autosaved files are also marked with an additional tag,[/p]
  • [p]Improved videoplayer in onboarding prompts[/p][p]
    [/p]
  • [p]Fixed a bug that prevented achievements from unlocking,[/p]
  • [p]Fixed ambiguous wording of an objective in scenario 4,[/p]
  • [p]Fixed wind sound playing when returning to first person perspective from a high altitude,[/p]
  • [p]Fixed player avatar spawning in the wrong position in free play,[/p]
  • [p]Fixed progression for GameCore achievements,[/p]
  • [p]Fixed Invisible Graffiti Position in Scenario 4,[/p]
  • [p]Fixed NPC Mesh Penetration on Summer and Fall Clothing (Tops) for Male NPCs,[/p]
  • [p]Fixed Curve Fill Snapping into Corners independent of Rotation,[/p]
  • [p]Fixed Scenario 6 Snapping out of grid of Island in the middle,[/p]
  • [p]Fixed Workers not Removing Damage in Scenario 6,[/p]
  • [p]Normal Map on Pavement Foundations doesn't disappear under Puddles anymore,[/p]
  • [p]Fixed SystemMenu navigation issues,[/p]
  • [p]Fixed custom scenario achievements message,[/p][p][/p]
[p][/p]
  • [p]Added access to middle Area Scenario 6,[/p]
  • [p]Vending Machine Outline doesn't disappear anymore once they are powered,[/p][p][/p]
[p] [/p][p][/p][p] Thanks for the Feedback on our discord and in the steam boards![/p]

โœจUpdate 0.2.74 is here โ€“ Freeplay settings & worker stability ๐Ÿ› ๏ธ๐Ÿš€

With this patch we introduce settings for the freeplay scenario to give you a way to customize your play through. We also added some more security guidelines for the agent decision making to stabilize worker NPCs. Some older saves might experience some issues in handling NPC but you can delete them and continue.

Here are the details for this patch:

๐Ÿ†• New Features & Improvements

Improved render performance of guidance connectivity indicators. Approx. 1-2 ms in a parking garage with ~100 parking spaces.,
The Water Pipes received a visual overhaul.,

Added customization to freeplay with the following options:

Start finances,
Start materials,
Maintenance options
none | casual | default
Start season,
Start time of day,
Weather override (disables seasonal weather)
Changing this settings disables achievements




๐Ÿ› ๏ธ Fixes Fixed passengers returning instantly if their return time was to high.,
Fixed Maintenance Timing on Damage and Weed Spawning.,
Fixed Scenario Settings Start Material Amount.,
Fixed Debris Material Amount.,
Fixed an issue with the character floating above ground/floors.,
Fixed an issue that prevented workers in scenario 4 from removing debris piles.,
Fixed an issue that caused workers to get stuck in various scenarios.,
Fixed an issue that allowed agents to engage in unsolvable activities.,
Fixed issue that prevented maintenance tasks from being scheduled for workers to complete.,
Fixed Foundation and Plastered Wall Sizes to avoid Z Fighting.,
Fixed initial tutorial about maintenance tasks not triggering in earlier scenarios.,
Fixed water particles not being rotated randomly (fountain/leaks and sprinkler).,

โœจ Gameplay Changes Increased max visitor stay time to reasonable values for each scenario.,
Maintenance Balancing: Adjusted Cost and Timing for Maintenance.,
Adjusted Material amounts at start of Scenarios.,
Added WorkerTools to Initial placeables Scenario 2 & 3.,
Added Pedestrian Barriers in Scenario 4 Initial Placeables so Pedestrians use the stairs instead of the Ramps.,
Reorganized some help articles to be available in earlier scenarios.,
Changed parking usage to be displayed as percent in statistics panel.,

Thanks for the Feedback on our discord and in the steam boards!