1. Parking World: Build & Manage
  2. News

Parking World: Build & Manage News

โœจ Update 0.2.52 is Here โ€“ More Fixes and Improvements! ๐Ÿ› ๏ธ๐Ÿš€

Update 0.2.52 with more fixes and improvements is here!

This week we have a minor patch for some fixes and some improvements. Weโ€™re preparing the next bigger content update and this patch will be a preparation for that. Again we also cramped in some community requests! Here's whatโ€™s new:

๐Ÿ†• New Features & Improvements
-Overhaul roof elements
-Added "reset all" option for control rebinds
-Moved special parking space onboarding from S3 to S5 and disabled the associated narrative chat
-Added barrier tape to S2 to align with onboarding text
-Added auto scroll to selection in control settings necessary for upcoming controller integration ๐ŸŽฎ
-Added extra delay for last chat message which fixes narrative chats sometimes disappearing too early
-Added a better indication to the range of fuseboxes


๐Ÿ› ๏ธ Fixes
-Fixed the volume of the crickets
-Fixed Graffiti maintenance effect having the wrong sound effect
-Fixed layout keyboard layout dependent binding for "delete mode" (Z key location is default in QWERTY layout)
-Fixed some localization spelling errors
-Fixed invisible building border being able to catch on fire ๐Ÿ”ฅ



-Fixed game menu staff panel UI navigation necessary for upcoming controller integration ๐ŸŽฎ
-Fixed vertical movement for PC & upcoming controller integration ๐ŸŽฎ
-Fixed onboarding prompts being marked as completed when aborting them on the last page
-Fixed electrical cables having no name and description
-Fixed traffic tutorial being displayed twice in the tutorial catalog
-Fixed "delete modes" controller binding ๐ŸŽฎ
-Fixed time scale controller bindings ๐ŸŽฎ
-Fixed camel case background label in general settings
-Fixed an issue, where the "IsPowered" indicator for some electrical devices (e.g. wall lamps) was not working as intended
-Disabled electricity onboarding remnant in S3
-Changed "trees" to "shrubs" in onboarding text to align with available placeables
-Removed unused tab action ref
-Removed fly & walk menu action maps (redundant)
-Removed misleading numbers in the Build Menu


โœจ Additional Additions
-Added a toggle setting for the waterfall effect for the numbers in the UI for better performance adjust-ability
-Overhaul Eco Water Drain model

Thanks for the Feedback on our discord and in the steam boards! Keep it coming!

โœจ Update 0.2.51 is Here โ€“ New Features, Fixes, and Improvements! ๐Ÿ› ๏ธ๐Ÿš€

Update 0.2.51 โ€“ New Features, Improvements, and Fixes!

Hello everyone,

Weโ€™re excited to share the latest update, 0.2.51, packed with new features, community-requested changes, and a host of fixes to enhance your gameplay experience. Here's whatโ€™s new:

๐Ÿ†• New Features & Improvements
-Snapping Rules Overhauled: Enjoy a smoother and more intuitive building experience.



-New Flight Controls: A community-requested addition, now available as an option for drone handling.
-Expanded Control Rebinding Options: Rebind any control to suit your playstyle.
-Parking Spot UX Update: Missing car or pedestrian access information is now displayed.
-Maintenance Task Guide: When viewing tasks (e.g., fixing a broken toilet), a helpful textbox in the -bottom-right corner explains what to do.
-Building Menu Cleanup: Improved organization for better navigation.



๐Ÿ› ๏ธ Fixes
-Fountain preview display issue resolved.
-PlantTub-rectangle preview fixed.
-PedestrianRamp preview corrected.
-Privacy wall snapping works as intended.



-Wall stacking fixed for proper functionality.
-Streetlight snapping issues resolved.



-Fixed an issue with navigation randomly stopping.
-Resolved an issue preventing toilet repairs in first-person view.
-Empty objective box in Free Play mode no longer appears.
-Maintenance collider size adjusted to match visual elements.

โœจ Additional Additions
-New Tutorial Media: Added videos and images to tutorials that lacked visual guidance.
-New Wall Variants:
-Wall plastered 12-6-0.
-Curve-12 concrete added (community request).
-New Curve Outer Fillings: A long-awaited community-requested feature.

Updated Models:
-Walls-6-3-0 no longer have connectors at the top and now indicate they cannot be stacked.

Thanks to your feedback, this update brings significant improvements to both functionality and user experience. Your suggestions drive our development, and we canโ€™t wait to hear what you think of this update!

As always, keep the feedback coming, and happy building!

Update v0.2.49 is now available - Scenario updates and reworked content!

We have a new update for Parking World: Build & Manage for you!

๐Ÿ› ๏ธ Changelog:

๐Ÿ†•Reworked Content:
-Reworked Freeplay Scenario.



๐Ÿšฎ Bug Fixes:
-Workers no longer get stuck while disposing of trash.
-Fixed NPCs attempting unreachable tasks (e.g., blocked by vending machines).
-Corrected tooltip localization and positioning errors.
-Fixed Brazilian and Polish translations of status displays.
-Resolved errors during tooltip initialization.
-Savegame and exit dialogs now appear above the UI.
-Items that are buildable can now also be deleted.
-Fixed workers getting stuck when no dumpster is available.
-Various improvements to overall robustness and stability.

๐Ÿšช New Features:
-Focus indicator added for tutorial nodes in drone mode.
-New Freeplay button added to the main menu.
-Notifications added for recurring payment due dates.
-Indicators added to show NPC access points for placeables like vending machines.



๐ŸšงTutorial Enhancements:
-All tutorials and help texts unlocked at the start of scenarios.
-Tutorial catalogue accessible via the build menu.
-Stairs tutorial moved from Scenario 3 to Scenario 2.

๐Ÿ””Scenario Updates:
-Scenario 2 (Sharing is Caring): Substation, Water Spring, and Dumpster are now buildable.
-Electrical placeables now correctly play VFX when placed or removed.
-NPC Behavior Improvements:
-Enhanced stability and behavior of NPC interactions.

Update now and explore! ๐Ÿš€

๐ŸŽ‰ Parking World: Build & Manage Giveaway! ๐ŸŽ‰



๐ŸŽ‰ Parking World: Build & Manage Giveaway! ๐ŸŽ‰

We're giving away 5 Steam keys for Parking World: Build & Manage! ๐ŸŒ†๐Ÿš—
Are you ready to build and manage your own parking empire? Here's your chance to get started for free!

To participate react with ๐ŸŽ‰ in our Discord channel ๐Ÿ‘‰ https://discord.gg/r6xBptDUKe
๐Ÿ—“๏ธ Deadline: November 19th

Disclaimer:
โžก๏ธ Steam is not affiliated with the giveaway and does not sponsor or support it.
โžก๏ธ The winner will get contacted via Discord

Parking World | Update v0.2.45 is now available!

Hello Community!

We have a new update for Parking World : Build & Manage for you!



Thank you for your feedback - it helps us to keep optimizing the game.
Here are the details:

Changelog:

-Improved overall performance
-Improved stability of optimized code paths. This should resolves some known issues with agent -pathfinding
-Added a notification when trying to load an invalid save file
-Added Scenario 2 - Sharing is Caring: Pedestrian Bridge is now extensible
-Added better graphics for pedastrian access in all Sceanrios
-Added Game is now paused after loading (community feature request)
-Fixed PackIDs from HighwayBridge in Scenario 2
-Fixed Foundation A 12-1-12 not saving properly (old saves will not have the part)
-Fixed Foundation 12-1-12 Asphalt Name and Description
-Fixed errors during scene cleanup and remove obsolete logs in SimulationSystem

Thank you for being part of our community and supporting us with your feedback! We hope you enjoy the new improvements and look forward to your feedback.

Have fun playing!