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Parking World: Build & Manage News

Make sure to place direction arrows!

Directing the vehicle flow with arrows in the car park? Super important so everything runs smoothly in Parking World! πŸš—πŸ’¨

Parking World | Steam Next Fest Demo

Parking World is taking part in Steam Next Fest from October 14 to 21 starting at 7 pm cest!



You can expect a playable demo that allows you to play the title for a whole week!

To the demoπŸ‘‰
https://store.steampowered.com/app/2551570/Parking_World_Build__Manage/

Parking World | πŸ’₯🚘 Release date announcement and trailer! πŸ’₯🚘

πŸ’₯🚘The search for the perfect parking garage has come to an end! 🚘πŸ’₯Parking World will be released in Early Access on Steam on November 11! 😊

You can get a first glimpse in the announcement trailer:
[previewyoutube][/previewyoutube]

In Parking World, new challenges await you that go far beyond building the ultimate parking garage. Dynamic events such as rush hour, capricious weather, city festivals and sudden snowstorms or even rowdy visitors will challenge your problem-solving skills. 🧐
Whether it's setting up a practical Park & Ride system, optimizing operations during the hectic Christmas period or making the right investments, players must constantly demonstrate their management skills to keep operations running smoothly.
There are no limits to your creativity. πŸ–

Features: - Dynamic weather and time system
- Enhanced AI NPC & vehicle behavior
- Rating system
- Water and electricity management
- Challenging events
- Free play mode
- Various narrative scenarios


https://store.steampowered.com/app/2551570/Parking_World_Build__Manage/

Demo Patch | Available Now!



Parking World v0.2.30 just went live!

New
-Added forced welcome onboarding in scenario 01.
-Snapping of all placeables is now more predictable.
-New walk-fly toggle element to HUD bar.
-Adjusted onboarding content.
-Snow and rain particle respect in- and outside.

Fixes
-Fixed issue where toilets did not connect from time to time.
-Vending Machine in scenario 3 doesn't spawn with smoke anymore and won't go up in flames after loading.
-Fixed issue where vehicles would not pay their parking fee after loading a savegame.
-Fixed a bug where workers behave weirdly when deleting their (only) workstation.
-When a workstation is deleted, the workers will try to find a new one. If no workstation is available, they will get fired.
-Water and Electricity generate debt again.
-Fixed a crash related to vehicle pathfinding that occurs after a few minutes of play.
-Various changes to improve stability and robustness.
-Privacy Walls now snap neatly to other walls.
-Cars refrain from driving certain routes to help with smoothly flowing traffic outside of parking lots.
-Gate boxes now respect the simulation time.
-Fixed scenario overview objective summary layout & content

New screenshots of Parking World πŸ…ΏοΈπŸš™



Here are some new screenshots of #ParkingWorld πŸ…ΏοΈπŸš™
Keep in mind: You can play the free demo on Steam until October 14th!
Have fun