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Devlog: Welcoming Spring and New Master Adventurers!

Hello Innkeepers!

Spring is peeking around and we've got little plant friends for our studio to welcome it. And you'll also be glad to hear that we will also be welcoming some new guests at the Dungeon Inn!

[h2]Adventurers Incoming![/h2]

We have been hard at work creating new Master Adventurers and their visitation events. We'll continue to add more and more Master Adventurers!

Here's a sneak peek into some of the characters and events we have prepared:


Our end goal is to include 30 of them in the game. We put in a lot of thought into crafting each and every one of our adventurers, but especially our Master Adventurers, so that each of them will be a unique and interesting guest to the inn!

We also have two more super interesting adventurers that will be added to the roster soon!

And what's so interesting about them? Well, they were born from our players' suggestions! Here are the lovely characters that came from your suggestions



We'd love to thank everyone for your enthusiastic participation! We saw a lot of incredible ideas and we really had a hard time picking these two from all the amazing suggestions. We will treat our bug and pumpkin mages with a lot of care and we hope you'll be nice to them when they visit your inn!

[h2]Monthly Tribute[/h2]
Next, we will be working on changing the calculation method of the Monthly Rank by adding monthly target amount and revising the criteria for the monthly rewards (i.e. the special tokens). Currently, the existing rank calculation method was too simplistic and it might get boring if it has to be repeated 12 times through the game. We also wanted to avoid players' low performance in the first one or two stages hindering them for the rest of the game.

That is why we are restructuring the goals such that they are more motivating than punishing for you! We want Dungeon Inn to be a fun game for you and so we created a more dynamic reward system.

We've also made it such that the conditions for achieving the monthly goal are only affected by the current difficulty level. Previously, the monthly target amount varied depending on the week of the month that you change the difficulty level. That is why we believe that this change will make the game more manageable for those who decide to change the difficulty level later on in the game!

We hope the changes we've made to the monthly goals will be well-received by you, and that it will help make Dungeon Inn's game experience much smoother!

As usual, thank you so much for all your support!

If you have any other suggestions or bugs, we would be delighted to hear from you through this Google form.

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