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Nested Lands News

Nested Lands Demo News

Hello, survivors!

Today, we announced the launch of the demo version of Nested Lands. For the OTK Games Expo, we’ve prepared a brand new version of the game with countless improvements, new mechanics, an updated Plague and new quest system, and more.

Due to the fact that the festival is being held over the weekend, we were unfortunately unable to release the demo in time for it. But don’t worry, the demo version will be available next week, as soon as everything is squared away and approved. To make up for the delay, we are reopening the playtest version so you can refresh your memory a bit. And trust us, you’ll be able to see just how much Nested Lands has evolved in only the past few months.

As soon as the demo becomes available, we’ll let you know here, on Steam, and on all our social media.

Join our Discord server to participate in community discussions, to be the first to hear upcoming news, and to communicate directly with our dev team.

Thank you for your patience, and see you soon!

Dev Diary: New Village Features

In our last Dev Diary, we covered the upcoming changes your feedback on the Alpha testing inspired us to make. With your help, we are shaping Nested Lands into an incredible, unique take on the survival genre.

Today, we’d like to take a deeper dive into the new Village Features that are currently in development… Without further ado, let’s get started!



[h2]New Art
[/h2]
We’re giving our NPCs a complete visual overhaul in Nested Lands — from new animations and body models, to updated clothing. As you might’ve seen in our recent posts, we are adding nudity to the game — and these changes are designed to support that shift while making our Villagers more detailed and lifelike than ever. Alongside that, we’re enhancing environmental elements like ruined buildings, rock formations, and fire effects to deepen the grim, immersive feel of the world. Some structures now bear strange, cryptic markings… What do you think they might mean?



[h2]Villagers Rework
[/h2]
One of the most requested improvements has been around village life, specifically how villagers manage their jobs and free time. We’ve made various important changes to the system that will make management more intuitive, easier, and streamlined:

  • Now Villagers will help you build new structures,
  • The default profession of the Villagers is now Worker, meaning they will gather resources and help you build things around the base,
  • Villagers have become more social! They have more interactions between each other, like chitchat, eating at a shared table, working together, and so on,
  • We’ve vastly improved the storage system, allowing villagers to handle their tasks more efficiently, instead of taking items one by one. And all storage chests in the village are now shared, meaning that your workers will know where to find each item,
  • And finally, don’t be surprised if a villager triggers a new quest or an unexpected event. NPCs are more involved than ever!




[h2]Building Updates
[/h2]
Buildings are another game feature that we have improved upon with your feedback. We know how important it is for players to shape their village into something that feels personal and alive. That’s why each structure will come with three upgrade tiers — Basic, Advanced, and Complete. The basic level is what you’ve already seen in the Alpha — the original building with its essential functions. As you upgrade to Advanced and then Complete, not only will new crafting recipes and interactive features (like the repair anvil in the Blacksmith) become available, but the buildings will also receive visual upgrades to reflect their improved status.

The village will also have its own level, which increases with your building progress. For example, you’d need a Builder’s Hut, Carpenter, and Blacksmith, plus 4 villager houses, to level up your village to level 2. Leveling up your village will also increase the building area, and the building radius will be moved automatically to the new edge of your village. Your village will also have stats, like Protection, Happiness, Warmness, Radius, and others. We’ll dive deeper into how these work in upcoming posts.
Also, we are introducing a new building to serve as the Player’s Home, with a private bed and chest, offering more comfort to the true leader of the village.



Lastly, we’re excited to share that decorative items are on the way! From torches and warning signs to various thematic objects, these additions are still in early development — but they’ll help make your village feel truly lived-in when the full game launches.

[h2]Crafting Changes
[/h2]
You asked — we delivered! Crafting queues are now live for both players and workbenches, streamlining the entire process. No more micromanaging one item at a time — queue up your tasks and let the system handle the rest.

This update also extends to Village Management: each building now has its own crafting queue, giving you greater control and customization over your settlement’s production. It’s all about making your workflow smoother, more efficient, and a lot more satisfying.

That’s it for now! We are actively working on implementing your feedback into the game and expanding the systems to make playing Nested Lands a more immersive and enjoyable experience. What would you like us to dive into next — perhaps a closer look at the upcoming Plague updates? There’s a lot we’re excited to share about this major feature.

Drop your questions and suggestions in the comments — we read everything and love hearing from you. Don’t forget to wishlist and follow Nested Lands to stay updated. See you in the next one!


Dev Diary: Alpha is over. What’s next?

Greetings, Survivors!

First off, from the entire development team of Nested Lands, a massive thank you to everyone who took part in our Alpha Test. Over 83,000 players joined the adventure, and we are incredibly grateful for the enthusiasm, detailed feedback, bug reports, and support we received from each and every one of you. Your involvement has been instrumental in helping us shape the future of the game, and we’re thrilled to share what we're preparing next based on your experiences and suggestions.



[h2]Your feedback
[/h2]
The Alpha Test was invaluable in highlighting both what players loved and what needed refinement.

A few consistent themes emerged in your feedback:
  • Villagers sometimes felt unresponsive or inefficient, especially when their assigned tasks dried up.
  • Players wanted more control over production and resource management, especially in larger settlements.
  • Many of you loved the world and atmosphere but asked for more depth in NPC interactions and variety in villagers' jobs.
  • UI and quality-of-life improvements (like custom settings and key bindings) were highly requested.
  • Combat sometimes felt unbalanced, particularly with armor not offering enough protection to matter.

We’ve taken your feedback to heart and are excited to dive into some of the planned changes coming to Nestled Lands.

[h2]Upcoming Changes Based on Feedback
[/h2]

[h3]Refactored Villagers and Smarter Professions
[/h3]
One of the most requested improvements was to make villagers more intelligent and useful. We’ll restructure villager professions to make their roles more intuitive and efficient. Additionally, we’ll add an option to assign automatic production quotas — for example, setting your Blacksmith to always maintain a stock of 10 Iron Swords and 5 Iron Shields, provided resources are available.
To minimize downtime, villagers will now have a backup profession: “Worker.” If a villager runs out of primary tasks, they will automatically gather resources or assist with construction, so no one stays idle.


[h3]New Professions and Expanded Farming
[/h3]We’re also adding new professions including Trapper (previously Hunter), Cook, Priest, and Tavern Keeper, each bringing new gameplay elements and depth. Farming is getting a major upgrade too: you’ll be able to set specific crop production, utilize larger Garden Beds, and generally reap bigger harvests.



[h3]Enhanced Interaction and AI Improvements
[/h3]Villagers will gain more personality, with new dialogue options during both recruiting and everyday village life. These conversations will reflect villager traits and build a richer narrative connection.
We’re also working on AI improvements, including better pathfinding back to the village — no more villagers dying on their way home! Plus, gatherers, wood choppers, and miners will be able to work outside of village bounds, and resources like trees and rocks will respawn, keeping these professions useful long-term.

[h3]The Player’s Home
[/h3]One of the most common pieces of feedback during the Alpha was frustration over the player character sleeping in an old and torn tent, while building actual homes for your villagers. Well, no longer! We are introducing a new building to serve as the Player’s Home, with a private bed and chest, offering more comfort to the true leader of the village.



[h3]Combat System Overhaul
[/h3]Many of you wanted more from combat, so we’re delivering numerous improvements to the system. These include rebalancing weapons and armor, ensuring armor offers influential protection and survivability, and making every battle more tactical and rewarding.

[h3]Plague System Overhaul
[/h3]The plague is changing in many ways, from new visuals and particle effects to different interactions with both the world and the players themselves. First off, no longer will you need to be stuck in a “burning animation” while dealing with Plague Sites, making fighting back against the deadly disease a more satisfying experience. We are also adding new leveled mechanics to the plague, meaning that depending on what island you have reached, the plague will have different effects and mechanics, turning it into an evolving force in the world of Norovellir.



[h3]Quest System Overhaul
[/h3]Another change coming for the game is in relation to its quests. While you will still see some of the currently available quests in the next stage of the game, many changes will be implemented to align them with the new systems and mechanics of the game, as well as some narrative alterations to dialogue and even the story of Nested Lands itself. Such changes will not only improve the overall atmosphere and playability of the quests, but also allow for more freedom when tackling some of the objectives, making it less linear without necessarily losing the tutorialization of the mechanics the current questline provides.

[h3]Customization and Quality of Life
[/h3]We’ll be introducing a range of customizable settings in the future, including:
  • Key Bindings
  • FOV Regulation
  • Motion Blur Toggle
  • Subtitles Toggle
  • Difficulty Settings
  • Exit to Menu Button
  • Tutorials Toggle
  • … and more!


Additionally, villager name displays will be updated for clarity, and we’re implementing a multi-crafting queue, allowing you to prepare multiple different items at once — for example, queueing 5 Fiber Ropes, 2 Torches, 1 Stone Axe, and 7 Cotton Bandages.

We’re excited about what’s coming next and committed to making Nestled Lands the best it can be with your help. Your feedback has been priceless, and we can’t wait to show you these improvements in the future.

Stay tuned for more updates and join our Discord — and once again, thank you for helping us shape Nestled Lands into something truly special.







Alpha Test Sum Up

Hello, survivors!

The Nested Lands Alpha was a blast: more than 83 119 players (more than we anticipated — and we are extremely happy!) have joined in to try and survive in the harsh, plague-ridden world of Nested Lands. That’s enough to establish a few small countries or revive a mini-civilization!

With the conclusion of the Alpha testing, we’d like to share some interesting numbers, feedback, and our plans for the future. Buckle up and let’s get started!



The plague deaths are quite an interesting matter: not as many players were infected with the plague, as we expected. And even less met their end because of it (sadly, the same can’t be said about the dozens of poor infected villagers). That tells us a lot about how players interacted with the plague and what kind of changes we will make to it in the future.

We’ve also collected a lot of amazing feedback. It took us a while to compile it and read through everything, but we are extremely happy with the player response to the game - huge thanks for helping us shape the future of Nested Lands! Two most popular requests were advanced settings and multi-crafting. These will be added in the full game, as well as the proper controller support. In the coming weeks, we will have a new Dev Diary, where we will discuss your feedback in detail and lay out some of our plans for the release version of the Nested Lands.

Thank you for participating in the Alpha! So many streams, screenshots, fun discussions and feedback, only made possible by everyone participating. The last 6(7? Потом точно посмотрю) weeks were truly joyous for our team.

One last thing: keep an eye on our posts for some fresh exclusive news about the future of Nested Lands, coming up in the next Dev Diary. So make sure to wishlist the game and follow our page on Steam to not miss it. Join our Discord server to participate in the discussions with our team and see you soon in Norovellir!

NESTED LANDS TV SHOW

Hullua and META Publishing Announce TV Adaptation of Survival-Settlement game 'Nested Lands' and a Series of New Originals with JFJ and Luality



Nicosia, Cyprus (April 01, 2025) – META Publishing is thrilled to announce that its intense settlement-survival RPG, Nested Lands, is set for a television adaptation. The series will be developed and streamed by Hullua as one of its original shows.

[previewyoutube][/previewyoutube]

Set in a plague-devastated medieval landscape, Nested Lands throws viewers into a ruthless environment where survivors must unite or perish in the search of their new home. Just as in the game, the TV adaptation will chronicle the struggles of ordinary people compelled to build and defend settlements against bandits, starvation, madness, nature’s threats and Baldur.


Hullua, the streaming platform behind the series, is inviting content creators to join as producers or supervisors on specific topics for the show. JFJ, serving as Plague Supervisor at Hullua, is one such creator. JFJ remarked, "Bringing Nested Lands to the screen allows us to explore the chilling reality of plague and disease. It was typical in medieval times for people to bring out their dead to mitigate plague symptoms such as black nails or societal breakdown. We're committed to authentically portraying this terrifying scenario and will bring out the dead in Nested Lands as well."


The Nested Lands TV series will delve into gripping narratives, memorable characters, and the brutal, open-ended storytelling like in the game. The production is expected to premiere on Hullua in late 2026, with the pilot episode currently in pre-production.


Luality, serving as Hullua’s CMO highlights: “At Hullua, we truly believe indie stories deserve to be seen, felt, and celebrated. That’s why, in addition to our adaptation of Nested Lands, I’m personally excited to introduce our heartfelt animated series, Bunny Ring: The Elder Hop, and the deeply moving biopic documentary called, Panic!, that will be produced directly under my supervision. It’s an incredible feeling to give these amazing stories the chance to reach audiences in new and meaningful ways!”



About Hullua
Hullua is the world's first streaming platform dedicated exclusively to indie creators, launching original TV series and animated shows inspired by beloved indie game franchises. Experience unique stories that celebrate indie creativity.

About META Publishing
META Publishing is a growing publishing label owned by Owlcat Games, specializing in gameplay-first titles with co-op multiplayer features. New upcoming titles from the META Publishing: Biped 2, and Nested Lands, a new game from the Brazilian studio 1M Bits Horde, the creators of Spirit of the Island.