1. Nested Lands
  2. News

Nested Lands News

Playtest Update 0.7.8.1

[p]Hello, survivors![/p][p]
The second update for the Playtest is live! It brings updates to player movement responsiveness, stabilizes multiplayer synchronization, adds some of the QoLs that you have asked us for and improves the overall gameplay along with the bugfixes. [/p][p][/p][p][/p][p]Here is what has changed:[/p][p]Movement & Animation Overhaul[/p][p]We have reworked the core feel of the character to make exploration more fluid and responsive.[/p]
  1. [p]Improved player movement and added new animations for a smoother experience.[/p]
  2. [p]Your character will no longer stop or break stride when collecting simple items from the ground.[/p]
  3. [p]Increased the speed of eating and drinking animations.[/p]
  4. [p]Fixed clipping issues where the player model would overlap with bed graphics while sleeping.[/p]
  5. [p]Added a "Cancel Sleep" button specifically for multiplayer sessions.[/p]
[p]Graphics & Settings[/p]
  1. [p]Implemented Fog and Brightness settings. [/p]
  2. [p]Added Invert Horizontal and Vertical camera settings. [/p]
  3. [p]Fixed camera sensitivity text and collision bugs to ensure a consistent field of view. [/p]
  4. [p]Updated the main menu scene with improved lighting for character visibility.[/p]
[p]Automated Crafting & Stations[/p]
  1. [p]Automatic craft stations now provide light and warmth passively if they have fuel.[/p]
  2. [p]Resolved an issue where players were unable to craft, have had de-sync and other issues with crafting and stations in multiplayer.[/p]
[p]World & Resource Management[/p]
  1. [p]Added Animal Fat as a potential drop for Animal Traps.[/p]
  2. [p]Synchronized "Harvest Plant" and "Remove Plant" events in multiplayer.[/p]
  3. [p]Interaction with plant beds is now blocked if another player is using them.[/p]
  4. [p]Improved the stairs at the Lookout Tower for better navigation.[/p]
  5. [p]Fixed terrain/physics issues.[/p]
  6. [p]Improved player "Dirt/Stinky" VFX.[/p]
[p]Enemy & Combat Scaling Spawning Logic[/p]
  1. [p]Enemy spawners now check if a camp is clear before re-spawning.[/p]
  2. [p]Fixed an issue to ensure NPCs are spawned with their correct Max Health values.[/p]
  3. [p]Fixed an issue where arrows would not register hits correctly on Plague Focus targets.[/p]
[p]We are extremely grateful for your feedback! We are set on polishing the game before the Early Access release to provide you the smoothest experience possible.[/p][p]Thank you and enjoy playing![/p]

Win Early Access keys!

[p]The Plague creeps across Norovellir… but four survivors will get a chance to face it early.[/p][p][/p][p]We’re giving away 6 Early Access keys for Nested Lands on our official Discord.
[/p][p]👉 Join the giveaway here: [/p][p]https://discord.com/channels/1164554956548874301/1168309000559927356/1473340220727492739 [/p][p](Instructions are posted on the server.)
[/p][p]Enter, drop your offering, and see if the Plague favors you.[/p][p]Good luck, Survivors — the night is not kind.[/p][p]
[/p]

Playtest Version 0.7.7.14

[p]Hello, survivors![/p][p]
The very first update for the Playtest is live! It brings updates to player movement responsiveness, stabilizes multiplayer loot synchronization, and introduces new biological mechanics for immersion. [/p][p][/p][p]Here is what has changed:
[/p][h3]Movement & Camera Overhaul[/h3][p]We have adjusted the core movement mechanics to feel faster, more responsive, and fluid. Player movement is now faster with improved animation transition times, making control feel snappier and less weighty. Also, some adjustments were made to the camera behavior to complement the new movement speed. [/p][p][/p][h3] Multiplayer & Stability[/h3]
  • [p]We have addressed critical desync issues with loot and lobby connections. [/p]
  • [p]Fixed a major issue where Bandits would drop different loot for the Host and Clients. [/p]
  • [p]Dead NPC inventories are now fully synced. [/p]
  • [p]Interaction Locking: Implemented a check to block other players from interacting with a corpse while another player is already looting it. [/p]
  • [p]Connection Stability: Resolved all known issues regarding Lobby Room connections and "ghost" players appearing in sessions. [/p]
[h3]Gameplay[/h3]
  • [p]Bonfires and campfires that appear in random events now provide heat and light as well.[/p]
  • [p]Increased the attack range of arrows. We’ve also optimised how arrows work in-game, so they don’t eat as much performance. [/p]
  • [p]Fixed an issue where only the host could perform stealth kills in co-op.[/p]
  • [p]Fixed an issue where the screen would freeze on Balder after completing a villager request.[/p]
  • [p]Also, try holding "U" button when your hygiene level is not full - something interesting is bound to happen.[/p]
[h3]Other[/h3]
  • [p]Streamer Mode now correctly disables the music slider to prevent DMCA issues.[/p]
  • [p]Fixed an issue where multiple players could sleep in the same house bed simultaneously.[/p]
  • [p]Fixed a bug where "Unhappy Villager" notifications would trigger even when villagers were happy.[/p]
  • [p]Temporarily disabled the 4x4 Garden Bed due to network restrictions and lags. We might remove it entirely, as it is rarely used.[/p]
  • [p]Improved slider configurations in audio options.[/p]
  • [p]Added missing languages: French, German and Spanish.[/p]
  • [p]Fixed a bug where players would remain in the "swimming" state after exiting water in the Silent Forest.[/p]
[p]We are extremely grateful for your feedback! We are set on polishing the game before the Early Access release to provide you the smoothest experience possible. [/p][p][/p][p]Thank you and enjoy playing!
[/p][p]
[/p]

Early Access Roadmap

[p]We’re excited to reveal the Early Access roadmap for Nested Lands! From new mechanics to fresh biomes, here’s a look at what’s coming next:

[/p][p]We’ll be evolving the game with your feedback — fixing bugs, improving QoL, and expanding the world. Please keep in mind that it's work in progress and subject to change. Expect more Dev Diaries soon, with deep dives into major features. Stay tuned, and thank you for surviving with us![/p]

The Coop Playtest Has Started!

[p]Survivors, it’s time!


The Nested Lands Playtest is now live for everyone who registered. Check your Steam Library, download the game, and start building your village (and maybe burning some corpses too ).


Let us know what you discover — and don’t forget to report bugs, send feedback, or just share your adventures![/p]