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  3. Update #3 - January 2025

Update #3 - January 2025

Happy new year 2025!


[h3]Hello everyone, and a belated Happy New Year from Studio Imugi 🥳
Our dev team is back and has been hard at work with plenty of new features, bug fixes and under the hood optimizations.[/h3]



ROAD TO EARLY ACCESS

We are very excited for the next few months as we prepare for an Early Access launch! The game is getting better and better, with a ton of features and content long in the making that are finally converging in our latest builds.

While we haven't announced a precise date yet, our Q2 target is basically just around the corner! If you haven't already, please consider wishlisting Bonaparte and don't miss out on future news & announcements.

https://store.steampowered.com/app/2560340/Bonaparte__A_Mechanized_Revolution/



INSIDER INITIATIVE:


As we close in on the Early Access, we now need your feedback more than ever. If you're a seasoned strategy player with an interest in the game, we want to hear from you! Head over to our discord server and apply to the Insider program. Being an insider comes with several perks, one of which is access to monthly dev builds and a direct hotline to the devteam.

Join us & make your voice count!



JANUARY PRODUCTION UPDATE

There have been numerous improvements to the build this past month, here's a brief rundown with a few sneak peeks :)

[h2]TACTICAL:[/h2]
  • We have implemented new Grenadiers units with high heat-damage attacks. Perfect to fend off enemy Colossi by forcing them to spend action points 'venting' rather than slashing away at your infantry.


  • All units have been improved with new portraits, animations and special effects. From Heavy Cannon impacts to Colossi overheat effect.


  • We are starting to implement new 'biomes' and more battle arenas variations. Here is a sneak peek of the Versailles Palace:


[h2]STRATEGY:[/h2]
  • There are tons of UI improvements on the Strategic map such as a new character selection screen when starting a new playthrough, or a new conscription window to recruit new battalions. The game feels more refined than ever, and we will keep improving the experience in the coming months.


  • We've added a Political Goals system for determining voting and other preferences on a per-Party level that provides more granularity and coherence to our political gameplay.

  • We have integrated the "Coup" mechanic that will pace your playthroughs. Reaching maximum Terror level for the first time will now trigger the narrative event, and the resulting major battle.