Update #4 - February 2025
OUR MONTH IN REVIEW
[h3]Hello everyone! We hope that you’ve all had an amazing February. The past month has been a very exciting one for us. We participated in DemoNights, Bonaparte is currently being featured in the Quebec Games Celebration, and of course, we've been working hard to prepare for our upcoming Early Access launch!
While we don’t have a launch date to share quite yet, wishlist Bonaparte to stay up to date on all future news & announcements![/h3]

BECOME AN INSIDER
Want exclusive access to the dev build of Bonaparte? Join our Discord and become an Insider today, which not only gives you access to monthly dev builds and a chance to give the devs direct feedback, but also other sweet perks!
Join us & make your voice count!

FEBRUARY PRODUCTION UPDATE
As mentioned above, our team has been hard at work. Check out the improvements that have been made to the build below!
[h2]Tactical: [/h2]
- Updated camera movements, allowing the camera to pan when enemy units in a zone are ‘woken up’ in a multi-pitch battle.
- Overall unit animations have been improved and more realistic animations have been implemented for the Bayonet Charge & Critical Bayonet Charge.
- We’ve added even more biomes and battle arena variations and made various universal visual improvements.
[h2]Strategy [/h2]
- We’ve added new events to Act I that lead from the King’s Flight to the 1st Coup, as well as tweaked the dialogue during existing events.
- Major updates to the National Convention have been added, including a skip button so that vote casting animations can be quickly bypassed, a reform schedule panel and improvements to the different parties’ political goals when proposing and voting on reforms.
- We’ve added a new internal Strategic/Tactical Loader, which can be used to add units to the player’s army and advance to future strategic turns.. This tool will help the devteam to quickly setup specific battle configurations in order to balance units and arenas.
