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Known Issues: v0.15.0.0-RC2

Hello everyone! We have received some reports regarding issues that are present in the current build (v0.15.0.0-RC2). Our team is working hard to resolve these issues to ensure that your experience playing Bonaparte - A Mechanized Revolution is as smooth as possible. In the meantime, we have created a list of known issues for you to refer to and see if the team is already aware of and working on a fix for any issues you may be experiencing.

If you encounter an issue that is not listed below, you can report a bug in-game by pressing F1, visit our Discord or post on Steam.

[h2]List of Known Issues[/h2]

[h3]Languages[/h3]
  • At 1.0 launch, the game will include Chinese(simplified), Chinese(Traditional), Japanese and Korean, but these will not be present in Early Access.

[h3]Resolution[/h3]
  • Ultrawide resolutions are not currently supported. Please switch to 16:9 through the options

[h3]Game Balance[/h3]
  • Some tactical units (Skirmishers, Dragoons) are more powerful than other units.
  • Most rebel controlled regions only have two possible army compositions.
  • Tactical AI units tend to be aggressive and don’t use many abilities.

[h3]Controls[/h3]
  • The game is currently missing a key to swap the facing direction of a tactical unit.

[h3]Dialogue[/h3]
  • Some of the dialogue, in particular when buildings are constructed/demolished/upgraded or units are recruited, is very repetitive and unnecessary.
  • Dialogue UI panels may occasionally flicker at the beginning of some conversations when taking actions on the strategic map
  • There are several typos in the dialogue that will be addressed before launch.

[h3]Visuals[/h3]
  • Some of the 3D visuals are still being polished, such as the houses in the combat maps.
  • There are some cluttered text popups, particularly during combat sequences.
  • The army movement arrow can clip through units and gizmos.
  • Unit portrait images can occasionally extend beyond their boundaries

[h3]Audio[/h3]
  • Some sound effects remain to be added into the game, for example in the National Convention.

[h3]Interface[/h3]

  • Various panels in the game are still undergoing interface polish. This includes:
    • All recruitment panels (Battalion, Colossus, and Officer)
    • Many of the smaller pop up panels
    • The save/load panel
    • Some panels, such as the negotiation panel in the clubs, need to be aligned better
    • There may also be small layout/formatting issues on various panels as well

[h3]Bugs[/h3]
  • While the team is rapidly fixing bugs, several open notable bugs are:
    • After completing a defensive tactical battle, the prisoner UI will be shown but the turn will continue to play out in the background.
    • The first mention of a coup in the narrative happens one turn too early.
    • Sometimes, the automatic zoom will zoom too closely to the ground in tactical combat.
    • The camera will lock on units during the end of turn phase even if the unit does not take any actions, resulting in a rapid, jerky movement.
    • Occasionally, incorrect officer portraits may be shown when performing certain actions on the strategic map.
    • Trampling through the first peasant unit in the Bastille battle can sequence break the tutorial.
    • AI can sometimes construct a mech and attack in the same turn.
    • Defense battles will start in fast motion if the player enters one while speed is set to fast forward.