Known Issues: v0.15.0.0-RC2
Hello everyone! We have received some reports regarding issues that are present in the current build (v0.15.0.0-RC2). Our team is working hard to resolve these issues to ensure that your experience playing Bonaparte - A Mechanized Revolution is as smooth as possible. In the meantime, we have created a list of known issues for you to refer to and see if the team is already aware of and working on a fix for any issues you may be experiencing.
If you encounter an issue that is not listed below, you can report a bug in-game by pressing F1, visit our Discord or post on Steam.
[h2]List of Known Issues[/h2]
[h3]Languages[/h3]
[h3]Resolution[/h3]
[h3]Game Balance[/h3]
[h3]Controls[/h3]
[h3]Dialogue[/h3]
[h3]Visuals[/h3]
[h3]Audio[/h3]
[h3]Interface[/h3]
[h3]Bugs[/h3]
If you encounter an issue that is not listed below, you can report a bug in-game by pressing F1, visit our Discord or post on Steam.
[h2]List of Known Issues[/h2]
[h3]Languages[/h3]
- At 1.0 launch, the game will include Chinese(simplified), Chinese(Traditional), Japanese and Korean, but these will not be present in Early Access.
[h3]Resolution[/h3]
- Ultrawide resolutions are not currently supported. Please switch to 16:9 through the options
[h3]Game Balance[/h3]
- Some tactical units (Skirmishers, Dragoons) are more powerful than other units.
- Most rebel controlled regions only have two possible army compositions.
- Tactical AI units tend to be aggressive and don’t use many abilities.
[h3]Controls[/h3]
- The game is currently missing a key to swap the facing direction of a tactical unit.
[h3]Dialogue[/h3]
- Some of the dialogue, in particular when buildings are constructed/demolished/upgraded or units are recruited, is very repetitive and unnecessary.
- Dialogue UI panels may occasionally flicker at the beginning of some conversations when taking actions on the strategic map
- There are several typos in the dialogue that will be addressed before launch.
[h3]Visuals[/h3]
- Some of the 3D visuals are still being polished, such as the houses in the combat maps.
- There are some cluttered text popups, particularly during combat sequences.
- The army movement arrow can clip through units and gizmos.
- Unit portrait images can occasionally extend beyond their boundaries
[h3]Audio[/h3]
- Some sound effects remain to be added into the game, for example in the National Convention.
[h3]Interface[/h3]
- Various panels in the game are still undergoing interface polish. This includes:
- All recruitment panels (Battalion, Colossus, and Officer)
- Many of the smaller pop up panels
- The save/load panel
- Some panels, such as the negotiation panel in the clubs, need to be aligned better
- There may also be small layout/formatting issues on various panels as well
- All recruitment panels (Battalion, Colossus, and Officer)
[h3]Bugs[/h3]
- While the team is rapidly fixing bugs, several open notable bugs are:
- After completing a defensive tactical battle, the prisoner UI will be shown but the turn will continue to play out in the background.
- The first mention of a coup in the narrative happens one turn too early.
- Sometimes, the automatic zoom will zoom too closely to the ground in tactical combat.
- The camera will lock on units during the end of turn phase even if the unit does not take any actions, resulting in a rapid, jerky movement.
- Occasionally, incorrect officer portraits may be shown when performing certain actions on the strategic map.
- Trampling through the first peasant unit in the Bastille battle can sequence break the tutorial.
- AI can sometimes construct a mech and attack in the same turn.
- Defense battles will start in fast motion if the player enters one while speed is set to fast forward.
- After completing a defensive tactical battle, the prisoner UI will be shown but the turn will continue to play out in the background.