Patch Update v0.15.0.0-RC4 + Updated List of Known Issues
[h2]Hello everyone! [/h2]
Our team has been working hard to address several issues and make Bonaparte - A Mechanized Revolution run as smooth as possible, and with that, v0.15.0.0-RC4 is now live! This build addresses several issues including a bug where officers will occasionally disappear from the game on load and tactical combat refuses to end when too many units are present on the map, resulting in the game to softlock.
A big thank you to everyone who has reported bugs to use, and a reminder that if you are experiencing a bug, you can report it in-game by pressing the F1 key while in-game. Our Discord also has a dedicated bug channel for more in-depth, one-on-one support.
You can check out the patch notes for v0.15.0.0-RC4 below, as well as our updated list of known issues!
[h2]Patch Notes[/h2]
[h2]List of Known Issues[/h2]
[h3]Languages[/h3]
[h3]Resolution[/h3]
[h3]Game Balance[/h3]
[h3]Controls[/h3]
[h3]Dialogue[/h3]
[h3]Visuals[/h3]
[h3]Audio[/h3]
[h3]Interface[/h3]
[h3]Bugs[/h3]
Our team has been working hard to address several issues and make Bonaparte - A Mechanized Revolution run as smooth as possible, and with that, v0.15.0.0-RC4 is now live! This build addresses several issues including a bug where officers will occasionally disappear from the game on load and tactical combat refuses to end when too many units are present on the map, resulting in the game to softlock.
A big thank you to everyone who has reported bugs to use, and a reminder that if you are experiencing a bug, you can report it in-game by pressing the F1 key while in-game. Our Discord also has a dedicated bug channel for more in-depth, one-on-one support.
You can check out the patch notes for v0.15.0.0-RC4 below, as well as our updated list of known issues!
[h2]Patch Notes[/h2]
- Fixed unit portraits going outside their bounds on the garrison UI screen.
- Made the Retry button purple to differentiate it from Continue at the end of combat.
- Fixed tactical combat refusing to end when too many units are present on the map, softlocking the game.
- Fixed bug where officers will occasionally disappear from the game on load.
[h2]List of Known Issues[/h2]
[h3]Languages[/h3]
- At 1.0 launch, the game will include Chinese(simplified), Chinese(Traditional), Japanese and Korean, but these will not be present in Early Access.
[h3]Resolution[/h3]
- Ultrawide resolutions are not currently supported. Please switch to 16:9 through the options.
[h3]Game Balance[/h3]
- Some tactical units (Skirmishers, Dragoons) are more powerful than other units.
- Most rebel controlled regions only have two possible army compositions.
- Tactical AI units tend to be aggressive and don’t use many abilities.
[h3]Controls[/h3]
- The game is currently missing a key to swap the facing direction of a tactical unit.
[h3]Dialogue[/h3]
- Some of the dialogue, in particular when buildings are constructed/demolished/upgraded or units are recruited, is very repetitive and unnecessary.
- There are several typos in the dialogue that will be addressed before launch.
[h3]Visuals[/h3]
- Some of the 3D visuals are still being polished, such as the houses in the combat maps.
- There are some cluttered text popups, particularly during combat sequences.
- The army movement arrow can clip through units and gizmos.
[h3]Audio[/h3]
- Some sound effects remain to be added into the game, for example in the National Convention.
[h3]Interface[/h3]
- Various panels in the game are still undergoing interface polish. This includes:
- All recruitment panels (Battalion, Colossus, and Officer)
- Many of the smaller pop up panels
- The save/load panel
- There may also be small layout/formatting issues on various panels as well
- All recruitment panels (Battalion, Colossus, and Officer)
[h3]Bugs[/h3]
- While the team is rapidly fixing bugs, several open notable bugs are:
- After completing a defensive tactical battle, the prisoner UI will be shown but the turn will continue to play out in the background.
- The first mention of a coup in the narrative happens one turn too early.
- Sometimes, the automatic zoom will zoom too closely to the ground in tactical combat.
- The camera will lock on units during the end of turn phase even if the unit does not take any actions, resulting in a rapid, jerky movement.
- Occasionally, incorrect officer portraits may be shown when performing certain actions on the strategic map.,
- Trampling through the first peasant unit in the Bastille battle can sequence break the tutorial.
- AI can sometimes construct a mech and attack in the same turn.
- Defense battles will start in fast motion if the player enters one while speed is set to fast forward.
- After completing a defensive tactical battle, the prisoner UI will be shown but the turn will continue to play out in the background.