Patch Update v0.15.2.1-RC + Updated List of Known Issues
[h2]Hello everyone![/h2][p]
[/p][p][/p][p]To ensure that your revolution is running as smooth as possible, our team has pushed a new build. You can read the patch notes for v0.15.2.1-RC below, but some of the changes that have been made include: fixes for bugs impacting narrative progression and choice, updated combat previews and general localization fixes throughout the game. A reminder that while old game saves will work with the newest version, a starting new game is always best to ensure that issues are resolved.[/p][p]
[/p][p]If you are experiencing an issue, you can report bugs in-game by pressing the F1 key while in-game. You can also report bugs on Steam or in our Discord in our dedicated bug channel[/p][p][/p][p]
[/p][h2]Patch Notes[/h2][p]
[/p][p][/p][h3]Strategic[/h3]
[/p][h2]List of Known Issues[/h2][p]
[/p][p][/p][h3]Languages[/h3]
[/p][p][/p][p]To ensure that your revolution is running as smooth as possible, our team has pushed a new build. You can read the patch notes for v0.15.2.1-RC below, but some of the changes that have been made include: fixes for bugs impacting narrative progression and choice, updated combat previews and general localization fixes throughout the game. A reminder that while old game saves will work with the newest version, a starting new game is always best to ensure that issues are resolved.[/p][p]
[/p][p]If you are experiencing an issue, you can report bugs in-game by pressing the F1 key while in-game. You can also report bugs on Steam or in our Discord in our dedicated bug channel[/p][p][/p][p]
[/p][h2]Patch Notes[/h2][p]
[/p][p][/p][h3]Strategic[/h3]
- [p]Fixed a bug that caused narrative progression issues if the King was captured during a Royalist campaign[/p]
- [p]Fixed a bug that caused the tutorial objectives to re-appear after entering and exiting the Clubs panel[/p]
- [p]Fixed a bug in dialogue that was failing to recognize the player’s narrative choice during the Bastille battle[/p]
- [p]Player-controlled garrisons now display a point action icon, similar to player-controlled field armies[/p]
- [p]Added a new row of reform icons on the strategic map to indicate which reforms are currently active while outside of the National Convention[/p]
- [p]Fixed a bug that would occasionally zoom the camera in during combat and leave it there after combat had finished[/p]
- [p]Ensured that tactical unit gizmos no longer drift away from units and stay frozen under certain circumstances[/p]
- [p]Fixed a bug that was allowing Cavalry and Bayonet Charge actions to pass through certain ground-level obstacles[/p]
- [p]Added a few more ground type tiles in combat sequences[/p]
- [p]Fixed a bug that caused army actions to be used up when saving the game during tactical battles[/p]
- [p]Fixed a bug that was incorrectly displaying unit selection circles’ colours during the Bastille battle[/p]
- [p]Fixed a minor UI layering bug[/p]
- [p]Renamed Pistol Commandant to Commandant and Saber Commandant to Duelist[/p]
- [p]Duelists now have the Reactive attribute[/p]
- [p]Updated combat previews to display more accurate damage information when attacking units that don’t have the Reactive attribute[/p]
- [p]Added a feature to pan the camera to speakers when dialogue occurs during tactical combat[/p]
- [p]Gave all units a new Pivot action, allowing their facing direction to be swapped during their turn[/p]
- [p]Updated the lighting and rendering of Duelist, Commandant, and Infantry mechs[/p]
- [p]General localization fixes for the entire game[/p]
- [p]Ensured that the speed panel is consistent between the strategic map and tactical combat[/p]
- [p]Updated ‘?’ tutorial buttons’ text and image content[/p]
- [p]Updated many UI panels to be more responsive when switching game languages[/p]
- [p]Majorly updated all parties’ starting army compositions[/p]
[/p][h2]List of Known Issues[/h2][p]
[/p][p][/p][h3]Languages[/h3]
- [p]At 1.0 launch, the game will include Chinese(simplified), Chinese(Traditional), Japanese and Korean, but these will not be present in Early Access[/p]
- [p]Ultrawide resolutions are not currently supported. Please switch to 16:9 through the options[/p]
- [p]The game is currently undergoing a balancing pass, as such certain parts of gameplay will be improved for the EA launch. This includes:[/p]
- [p]Some tactical units (Skirmishers, Dragoons) are more powerful than other units[/p]
- [p]Most rebel controlled regions only have two possible army compositions[/p]
- [p]Tactical AI units tend to be aggressive and don’t use many abilities[/p]
- [p]Some of the dialogue, in particular when buildings are constructed/demolished/upgraded or units are recruited, is very repetitive and unnecessary[/p]
- [p]Dialogue UI panels may occasionally flicker at the beginning of some conversations when taking actions on the strategic map[/p]
- [p]There are several typos in the dialogue that will be addressed before launch[/p]
- [p]Some of the 3D visuals are still being polished, such as the houses in the combat maps[/p]
- [p]There are some cluttered text popups, particularly during combat sequences[/p]
- [p]The army movement arrow can clip through units and gizmos[/p]
- [p]Some sound effects remain to be added into the game, for example in the National Convention[/p]
- [p]Various panels in the game are still undergoing interface polish. This includes:[/p]
- [p]All recruitment panels (Batallion, Colossus, and Officer)[/p]
- [p]Many of the smaller pop up panels[/p]
- [p]The save/load panel[/p]
- [p]Some panels, such as the negotiation panel in the clubs, need to be aligned better[/p]
- [p]There may also be small layout/formatting issues on various panels as well[/p]
- [p]With the scope of the game, bugs are inevitable, and while the team is rapidly fixing bugs, several open notable bugs are:[/p]
- [p]After completing a defensive tactical battle, the prisoner UI will be shown but the turn will continue to play out in the background[/p]
- [p]The first mention of a coup in the narrative happens one turn too early[/p]
- [p]Occasionally, incorrect officer portraits may be shown when performing certain actions on the strategic map[/p]
- [p]Trampling through the first peasant unit in the Bastille battle can sequence break the tutorial.[/p]
- [p]AI can sometimes construct a mech and attack in the same turn[/p]
- [p]Defense battles will start in fast motion if the player enters one while speed is set to fast forward[/p]