Early Access Major Update #2 - Coups d’État
A happy Coups D'État to you!
[p][/p][p]A Coup D’état is a forceful change from the top through sudden overthrow (and a reliable way to end a revolution!) With that in mind, our latest update Coups D'État is inspired by the famous Coup of 18 Brumaire against the French Directory which paved the way for Napoleon's ascent to power. With many new additions - including the official epic conclusion of the game - we excited to push this update out![/p][p][/p][h3]With this update you will find the following:[/h3]- [p]Part III campaign events, battles, and THE EPIC CONCLUSION OF THE GAME![/p]
- [p]NEW Trial instances[/p]
- [p]NEW Addition of sounds effects[/p]
- [p]Multiple bug fixes[/p]
Patch Notes
[p][/p][h3]Strategic[/h3][p]New features[/p]- [p]Added a new trial feature that triggers when a party loses all of its territories[/p]
- [p]Added and fixed a ton of strategic sound effects[/p]
- [p]Added new Part III campaign events, battles, and the end of the game[/p]
- [p]Blocked building actions (e.g. Demolish, Grant) now display the reform needed to unblock them[/p]
- [p]Bug fixing for regions’ flag markers[/p]
- [p]Fixed a bug that allowed the player to continue past an event battle, even if they had lost it[/p]
- [p]Fixed a bug that caused certain popup text to appear very small[/p]
- [p]Fixed a bug that was allowing accusers to vote against themselves during trials[/p]
- [p]Fixed a bug that was allowing garrison armies to take turns[/p]
- [p]Fixed a bug that was causing unit healing rates to be incorrectly displayed[/p]
- [p]Fixed a bug that was displaying Line Infantry -only armies with a single character, rather than a group[/p]
- [p]Fixed a bug that would occasionally display the wrong colossi skin when starting a new game[/p]
- [p]Various bug fixes and improvements to the National Convention flow and UI[/p]
- [p]Various UI fixes for building menus[/p]
- [p]Changed Colossi construction speed, now constructing the new unit immediately, rather than after 1 turn[/p]
- [p]Removed Hospitals and Workshops due to obsolescence[/p]
- [p]Removed the Part II Lavoisier dialogue to improve pacing[/p][p][/p]
- [p]Added and fixed a ton of tactical sound effects[/p]
- [p]Started adding new 3D sound effects to tactical battles[/p]
- [p]Fixed a bug that caused certain tactical UI to render over the victory screen[/p]
- [p]Fixed a bug that caused the incorrect colour to be used when displaying the loss of the Surge buff in a popup[/p]
- [p]Fixed a bug that caused the unit movement arrow to clip through the ground in certain maps[/p]
- [p]Fixed a bug that was allowing enemy units to take infinite turns, causing the game to freeze[/p]
- [p]Fixed a bug that was caused when attempting to engage units that were already engaged during event battles[/p]
- [p]Fixed a bug that wasn’t allowing certain free actions to be taken when a unit’s action points were all been used up[/p]
- [p]Fixed a bug that would occasionally display selection arrows over enemy units[/p]
- [p]Fixed a long-standing bug that would occasionally display remaining movement times for a unit with negative values[/p]
- [p]Fixed an implementation that wasn’t allowing the Cavalry and Bayonet Charge actions to function properly[/p]
- [p]Improved a Rural biome map, making it smaller and easier to play[/p]
- [p]Made Part II coup battles more difficult through improved enemy army compositions[/p]
- [p]Slightly improved tactical AI decision-making, with improvements to movement and action timing[/p]
- [p]Various improvements to tactical battle decoration assets[/p][p][/p]
- [p]Added a fix to ensure that game sounds continue to play when the game is no longer focused[/p]
- [p]Fixed a bug that was causing certain characters’ hair to render over their hats[/p]
- [p]Fixed a small bug that caused the King’s portrait to be slightly cropped under certain circumstances[/p]
- [p]Fixed a ton of typos in dialogue[/p]
List of Known Issues
[h3]Languages[/h3]- [p]At 1.0 launch, the game will include Chinese(Simplified) and Chinese(Traditional), Japanese and Korean, but these will not be present in Early Access.[/p]
- [p]Ultrawide resolutions are not currently supported.[/p]
- [p]Some of the dialogue, in particular when buildings are constructed/demolished/upgraded or units are recruited, is very repetitive and unnecessary.[/p]
- [p]Dialogue UI panels may occasionally flicker at the beginning of some conversations when taking actions on the strategic map.[/p]
- [p]There are several typos in the dialogue that will be addressed before launch.[/p]
- [p]There are some cluttered text popups, particularly during combat sequences.[/p]
- [p]The army movement arrow can clip through units and gizmos.[/p]
- [p]Some sound effects remain to be added into the game, for example in the National Convention.[/p]
- [p]All recruitment panels (Batallion, Colossus, and Officer)[/p]
- [p]Many of the smaller pop up panels[/p]
- [p]The save/load panel[/p]
- [p]Some panels, such as the negotiation panel in the clubs, need to be aligned better[/p]
- [p]There may also be small layout/formatting issues on various panels as well[/p]