1. Astral Throne
  2. News
  3. Patch 1.0.9 + Rough Content Update Roadmap!

Patch 1.0.9 + Rough Content Update Roadmap!

Another day, another patch.

Patch Notes 1.0.9
  • Fixed Encounters sometimes appearing more than once in a run
  • Fixed certain status effects on tiles not saving, e.g. “Static Cling” during the Ordinator of the Bridge Encounter
  • Fixed Skill Books in Crossroads Events sometimes showing a different skill before and after you take them
  • Fixed the buttons on the bottom left of the screen not activating during the dialogue sequence when beating an Encounter during Enemy Phase
  • Added descriptions to Terraform skills that detail the Tile type they transform tiles into
  • Minor UI tweaks and fixes


This should be the last 1.0.X patch… As we’re going to start putting out content updates!
Thanks to all your feedback, we have a good idea on what to focus on for Astral Throne’s future.

The update schedule will be a little variable, but here are our current plans for full transparency:


Rough Content Update Roadmap


[h2]1.1.0: In a week or two[/h2]
  • Knight and Battlemage class reworks
  • Encounter Balancing
  • QoL features


[h2]1.2.0: Late March/Early April[/h2]
  • New Recruitable Militia Units
  • Rework Militia a bit to make them feel more unique


[h2]1.3.0: Early Summer[/h2]
  • A lot of new Encounters in Acts 1 and 2
  • These Encounters will be spread amongst each of the Encounter types: Skirmishes, Battles, and Sieges



Updates after this will depend on further feedback, as well as how much money Astral Throne is continuing to make so we can sustain development.

Currently, we have these subsequent updates in mind, but they’re subject to change:
  • Adding more variety and skills to Hero Units
  • Adding even more variety to maps
  • Improving random events