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Update 1.1.0 - First Content Update

Here's Astral Throne's first content update. There will be more where this came from soon, so stay tuned.

Patch Notes 1.1.0


[h3]Class Changes[/h3]
  • Added NEW Skills to the Knight Skill Set: “Boneshaker”, “Cavalier”, and “Charge Through”
  • Added NEW Skills to the Battlemage Skill Set: “Cavalier”, “Charge Through”, and “Power Convergence”
  • Added NEW Skills to the General Skill Set: “Sitting Duck” and “Learn By Example”
  • Moved old Knight and Battlemage Skills to the General Skill Set: “Unimpeded”, “Little Off the Top”, and “Turtle”
  • Lyra’s starting Leader Skill is now “Power Convergence”

[h3]Balance Changes[/h3]
Units and Skills
  • Increased base HIT for every Unit by 5
  • DEX and SPD grant 3 HIT and AVO instead of 4
  • “Bless Land” Skill no longer costs Gold to cast
  • “Sharpshooter” Skill no longer grants ATS
  • “Aegis” Status Effect grants 2 ATS instead of 3
  • Leaders and Secondary Heroes start with more Exp
  • Stat Growth Rate Skills give 25% more growth instead of 15%
Encounters
  • Reduced difficulty of Chapter 1 Skirmishes of Act 1
  • Increased difficulty of Act 1 Skirmith “Drivasto Outskirts”
  • Reduced difficulty of Act 1 Battle “Ordinator of the Market”
  • Increased difficulty of Act 1 Battle “Ordinator of the Plateau”
  • Rearranged locations of Enemy reinforcements on Act 1 Battle “Ordinator of the Bridge”
  • Reduced difficulty of Act 2 Skirmish “Empire Borderlands”
  • Reduced difficulty of Act 2 Battle “Ordinator of the Archives”
  • Increased difficulty of every other Act 2 Encounter, aside from “Mont Frontiere”
  • Increased difficulty of Act 3 Siege “The Star of Montes Luna”

We want to address the inertia people get, where you either die on Act 1 or make it to the end of the game, so this won’t be the only balance update, of course.

[h3]QoL[/h3]
  • Added an auto-heal button to the Caravan that heals all your Units
  • Added a button to the Caravan that sorts its items
  • Added a button to the Caravan that sorts your Units
  • Item filters in the Caravan have been expanded and reorganized a bit
  • Added a setting that allows the game to be run in the background
  • Added a setting that turns on/off the dialogue beeps and boops
  • While targeting an attack or skill, limited the tile selection to the target area to smooth out the process of selecting targets

[h3]Bug Fixes[/h3]
  • Optimized the game a bit, framerate should improve across the board
  • Combat camera no longer moves outside of walls of certain interior-based Encounters
  • Attempted to fix certain instances of certain events removing odd amounts of stacks of items
  • Fixed some dialogue scenes
  • Fixed certain character pair endings and their respective achievements from getting mixed up when triggering
  • Fixed Weapon Skills “Unyielding”, “Impale”, and “Code Switch” not stacking
  • Fixed problems with skills that change the ATS threshold to gain a bonus attack
  • Fixed certain things not appearing in the Codex
  • Fixed weapon models being strangely big and misplaced on Marionette


Please also look forward to another content update coming out in April! That one will focus on expanding the Militia.