Update 1.1.0 - First Content Update
Here's Astral Throne's first content update. There will be more where this came from soon, so stay tuned.
[h3]Class Changes[/h3]
[h3]Balance Changes[/h3]
Units and Skills
We want to address the inertia people get, where you either die on Act 1 or make it to the end of the game, so this won’t be the only balance update, of course.
[h3]QoL[/h3]
[h3]Bug Fixes[/h3]
Please also look forward to another content update coming out in April! That one will focus on expanding the Militia.
Patch Notes 1.1.0
[h3]Class Changes[/h3]
- Added NEW Skills to the Knight Skill Set: “Boneshaker”, “Cavalier”, and “Charge Through”
- Added NEW Skills to the Battlemage Skill Set: “Cavalier”, “Charge Through”, and “Power Convergence”
- Added NEW Skills to the General Skill Set: “Sitting Duck” and “Learn By Example”
- Moved old Knight and Battlemage Skills to the General Skill Set: “Unimpeded”, “Little Off the Top”, and “Turtle”
- Lyra’s starting Leader Skill is now “Power Convergence”
[h3]Balance Changes[/h3]
Units and Skills
- Increased base HIT for every Unit by 5
- DEX and SPD grant 3 HIT and AVO instead of 4
- “Bless Land” Skill no longer costs Gold to cast
- “Sharpshooter” Skill no longer grants ATS
- “Aegis” Status Effect grants 2 ATS instead of 3
- Leaders and Secondary Heroes start with more Exp
- Stat Growth Rate Skills give 25% more growth instead of 15%
- Reduced difficulty of Chapter 1 Skirmishes of Act 1
- Increased difficulty of Act 1 Skirmith “Drivasto Outskirts”
- Reduced difficulty of Act 1 Battle “Ordinator of the Market”
- Increased difficulty of Act 1 Battle “Ordinator of the Plateau”
- Rearranged locations of Enemy reinforcements on Act 1 Battle “Ordinator of the Bridge”
- Reduced difficulty of Act 2 Skirmish “Empire Borderlands”
- Reduced difficulty of Act 2 Battle “Ordinator of the Archives”
- Increased difficulty of every other Act 2 Encounter, aside from “Mont Frontiere”
- Increased difficulty of Act 3 Siege “The Star of Montes Luna”
We want to address the inertia people get, where you either die on Act 1 or make it to the end of the game, so this won’t be the only balance update, of course.
[h3]QoL[/h3]
- Added an auto-heal button to the Caravan that heals all your Units
- Added a button to the Caravan that sorts its items
- Added a button to the Caravan that sorts your Units
- Item filters in the Caravan have been expanded and reorganized a bit
- Added a setting that allows the game to be run in the background
- Added a setting that turns on/off the dialogue beeps and boops
- While targeting an attack or skill, limited the tile selection to the target area to smooth out the process of selecting targets
[h3]Bug Fixes[/h3]
- Optimized the game a bit, framerate should improve across the board
- Combat camera no longer moves outside of walls of certain interior-based Encounters
- Attempted to fix certain instances of certain events removing odd amounts of stacks of items
- Fixed some dialogue scenes
- Fixed certain character pair endings and their respective achievements from getting mixed up when triggering
- Fixed Weapon Skills “Unyielding”, “Impale”, and “Code Switch” not stacking
- Fixed problems with skills that change the ATS threshold to gain a bonus attack
- Fixed certain things not appearing in the Codex
- Fixed weapon models being strangely big and misplaced on Marionette
Please also look forward to another content update coming out in April! That one will focus on expanding the Militia.