Patch 1.2.2 - Balance Tweaks
In 1.1, we tried to smooth out the difficulty curve so you weren't cruising through Acts 2 and 3 if you managed to make it through Act 1. We overcompensated a bit and made the game too frustrating in turn, as that ended up cranking up the difficulty of the whole game too much. This patch is meant to undo a lot of the frustration that caused. And while the curve has hopefully smoothed out a bit, we're still working on improving it, but first we're going to bring the difficulty of the whole game down, making it easier overall.
[h2]Balance Changes[/h2]
Slightly reduced stats of all enemies in Acts 2 and 3
Slightly reduced generic enemy growth rates
Adjusted Final Boss to only gain +2 stat per remaining Ordinator while on the highest difficulty level
Reduced the ATS threshold for doubling to 4 from 5
Gave the "Thomas" Militia -2 MOV when on the enemy team, and made him guaranteed to spawn with a Sublcass and 2 Items
Reduced the bonus range of the long range Ordinator from +7 to +5 in the "Star of Montes Luna" encounter
Removed several of the Enemies from the starting area of the "Star of Montes Luna" encounter
Removed some reinforcements from the "Star of Montes Luna" encounter
[h2]Balance Changes[/h2]
Slightly reduced stats of all enemies in Acts 2 and 3
Slightly reduced generic enemy growth rates
Adjusted Final Boss to only gain +2 stat per remaining Ordinator while on the highest difficulty level
Reduced the ATS threshold for doubling to 4 from 5
Gave the "Thomas" Militia -2 MOV when on the enemy team, and made him guaranteed to spawn with a Sublcass and 2 Items
Reduced the bonus range of the long range Ordinator from +7 to +5 in the "Star of Montes Luna" encounter
Removed several of the Enemies from the starting area of the "Star of Montes Luna" encounter
Removed some reinforcements from the "Star of Montes Luna" encounter