Patch 1.2.4 - Bug Fixes and Gameplay Tweaks
[h2]Patch Notes 1.2.4[/h2]
Some gameplay tweaks and bug fixes in preparation for the Turn Based Thursday Fest on June 2nd.
More substantial updates followed by new content coming soon!
Gameplay Tweaks
Bugs Fixed
Some gameplay tweaks and bug fixes in preparation for the Turn Based Thursday Fest on June 2nd.
More substantial updates followed by new content coming soon!
Gameplay Tweaks
- Added the ability to select more than one starting Memory in the Custom Games menu
- The Custom Games menu now remembers what configurations you had set previously
- Added a clear button to the Custom Games menu
- Made the requirements for a couple endings less strict
- Made the activation of Draco’s “Critical Roll” ability more obvious
- Added more tips for the loading screen
Bugs Fixed
- Fixed not triggering the Steam achievement for seeing the “Godfellas” ending (should grant it automatically upon opening the game if you have seen the ending before)
- Fixed “Lookout” skill softlocking the game when attempting to undo it
- Fixed recruitable Militia sometimes spawning with weird skills
- Fixed occasional inaccurate key counts in the HUD after getting a Crossroads event
- Fixed Alchemist transmutation menu not properly clearing Item tooltips
- Fixed visual bug in the Combat Forecast menu where weapon skills would seem to stack endlessly if the Unit had the “Hundred Arms” skill and you were switching back and forth between weapons
- Fixed item duplication when buying a Memory in a shop while still holding onto another item