A journey of a thousand lines of code
Hello, Climbers!
Welcome to "K2: Digital Edition" Devblog #2
A journey of a thousand lines of code begins with a … prototype

It is useful to have a clickable version as soon as possible, so this one is not very pretty. But it allows us to play and test at the very beginning of the project more than a year ago.

During development we start adding the most important parts like cards or the weather panel. It allows us to invite first testers. That way we find what is good and what can be improved in our prototype.

More and more elements were added.

This is a screen from a demo we released. Still not the final version. Let us know what to improve. Share your feedback with as. We are making a game for you after all. But you need to tell us what you like :)
Welcome to "K2: Digital Edition" Devblog #2
A journey of a thousand lines of code begins with a … prototype

It is useful to have a clickable version as soon as possible, so this one is not very pretty. But it allows us to play and test at the very beginning of the project more than a year ago.

During development we start adding the most important parts like cards or the weather panel. It allows us to invite first testers. That way we find what is good and what can be improved in our prototype.

More and more elements were added.

This is a screen from a demo we released. Still not the final version. Let us know what to improve. Share your feedback with as. We are making a game for you after all. But you need to tell us what you like :)