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K2: Digital Edition News

K2 on Digital Tabletop Fest 4: Roll of the Dice!

We are proud to say that K2: Digital Edition
is one of the presented demos at Digital Tabletop Fest 4: Roll of the Dice! on Steam!

It's an event organized by Auroch Digital. Fest to celebrate various tabletop games!

Try K2: Digital Edition demo or grab up to 90% discount for other digital board games
and digital tabletop games.

https://store.steampowered.com/sale/tabletopfest

Do developers sometimes treat players as testers? Our thoughts about testing

We have just released an upgraded demo. We believe we fixed all major issues.

But the first version of the demo was out in December, and we were pretty certain we already had a decent game at that moment. But it had a few problems we didn't even know about.



We tested a lot with players to see how well they did. And we think there are a few reasons why we (and sometimes other developers) missed at some points:

  • We have been looking at K2 almost every day since late 2022. We do not see our own mistakes.
  • Tested people knew they are tested and pay more attention to read popups than regular players (and thus rules were more clear for them)
  • testers knew we were developers. And people do not want to hurt your fillings and are more friendly than independent reviewers.
  • too few testers - if you have limited resources, there are always too few testers. And you always missed some issue which are
  • no time / no money: In software development all projects take twice as long as you assumed. Every single time :) So in a lot of cases you simply do not have money to fix those. Sometimes you already have a release date and you do not have time to work on issues. So you improve after release.
  • From the user's perspective it always looks like developers are lazy :) We have experience, but every game is different. And it's why we make mistakes in the process. Simple as that. Hope we are at least learning.


Devon Games is just me and a friend working in our free time. When we realized there is more issues that we expected we simple delayed release date by 2 months (we did not announce it anyway so no damage done)

What have we improved in the demo?
  • We actually rewrote the tutorial. Additionally we create micro tasks to give more context for the user
  • Improved visibility of the board. Rethink which informations are really needed and slightly modify how we present other
  • added extra information how far is to each space and what the shortest path is (see screen below)
  • tooltips (will be more)
  • tons of small fixes not worth to enumerate them here
  • It appears that players love or hate our camera controller. So we add alternative mode (but it is story for completely new devblog)


Play a demo and use the Feedback button!
Let’s create a great adaptation of K2 together.

A journey of a thousand lines of code

Hello, Climbers!

Welcome to "K2: Digital Edition" Devblog #2

A journey of a thousand lines of code begins with a … prototype


It is useful to have a clickable version as soon as possible, so this one is not very pretty. But it allows us to play and test at the very beginning of the project more than a year ago.


During development we start adding the most important parts like cards or the weather panel. It allows us to invite first testers. That way we find what is good and what can be improved in our prototype.


More and more elements were added.


This is a screen from a demo we released. Still not the final version. Let us know what to improve. Share your feedback with as. We are making a game for you after all. But you need to tell us what you like :)

FREE DEMO is live!

Hello, Climbers!

FREE DEMO is live!
Try it and let us know what you think. Use in-game feedback button or
discuss at Steam Community or our Discord

It's not the final version and we will definitely improve it on the way.
And we need you to let us know how.
Download now!

Welcome to "K2: Digital Edition"

Hello, Climbers!

Welcome to "K2: Digital Edition" Devblog #1
We are transferring into the digital world what we liked within the board game. To make it even more immersive.

With cooperation with real climbers we enhanced our game with mountain related content, real stories and material about climbing. See what a Karakorum expedition really means exploring K2 and other mountains.

Did you play the board game? Or are you looking forward to trying it for the 1st time in digital form?
Let us know what you liked in “K2” the most.