1. Sternly Worded Adventures
  2. News
  3. V37: Warmfix

V37: Warmfix

[h3]Achievements:[/h3]
  • Fixed a typo in the 'Capitol' achievement description.
  • Fixed an error in the 'Mathematical' achievement description, stating it required more than 3 enemies, when it accepted 3.
  • Fixed some slightly pedantic missing apostrophes in the 'A source of magical knowledge' and 'Healing hands' achievement descriptions.

[h3]Crafting:[/h3]
  • Fixed crafting UI messages for persistent craft overlapping with headings.
  • Moved craft gold cost indicator onto the button like other costs.

[h3]Interface:[/h3]
  • Typing a character that isn't a letter or punctuation will no longer select wildcards. (This also fixes pressing item shortcuts selecting wildcards, and said wildcards being given invalid undisplayed number values instead of letters.)
  • Fixed player health estimation not accounting for bleed weak.
  • Fixed the game getting stuck in an infinite loop if you backspace during the submit animation.
  • [h3]Animations:[/h3]
  • Fixed characters without cast animations that use attack animations as a fallback not waiting for the animation to progress before doing the effect.
  • Fixed occasional single frame animation stutters when a characters animation state is changed.

[h3]Items:[/h3]
  • Fixed vowel movement spells not letting you submit with wildcarded submissions without the clouded glass eye charm.
  • Fixed submissions involving the clouded glass eye charm ignoring keyboard input suggestions.
  • Carbon copy now clears the word board after submitting.
  • Fixed ironskin potion hover effect estimation always showing 8 regardless of fill level.
  • Fixed the book of UWU not working with wildcards.
  • Fixed the refresh button tooltip not respecting gold web charm derived items.
  • Fixed a typo in the description of the gold web charm derived items.
  • Non-word based spells now show the submission word on the cast selections screen.
  • The copper retort now uses item crafting data rather than hardcoded data to decide what to do with potions.
  • Fixed the black label courage potion setting enemies burn status to 10 instead of adding 10.
  • Fixed damage estimations with curse of greed incorrectly implying it'll heal you when it wont.
  • Fixed ligature tiles with no defined material that visually default to wood not being counted as wooden for effects, and scoring nothing except contributing to length multiplier.
  • Fixed the gilded pommel not working.

[h3]Charm of explosions:[/h3]
  • Fixed crashing the game on use.
  • Fixed effect happening before use animation finishes.
  • Fixed hurting enemies with immunity.
  • Fixed a typo in the fail tooltip if you try to activate when the enemy has burn immunity.

[h3]4-heal spell:[/h3]
  • Fixed triggering off 4 letter wildcarded inputs that could have matched but were specified by the player to be not-that.
  • Fixed not allowing 4 of a ligature tile.
  • Fixed the submit-4 bonus effects not working with wildcards.

[h3]Words:[/h3]
  • Corrected the definition of dividivi and added it to the trees dictionary.
  • Added wristbones to both the regular and bones dictionary.
  • Added various spellings of leukaemia, leukemic, and crown to the bones dictionary.
  • Added broiler, broilers, broilings, coaled, flamelike, flamy, sinter, sintered, sinters, sintering, and sinterings to the fire dictionary.