Dev Log - Summer 25
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[/p][p]As we prepare for the new upcoming Kickstarter campaign, we're going to drop regular updates on development![/p][p]As you can see we have refreshed the games logo, making the "wings" more stream-lined (with a nod to Gradius) and adding an icon to the "O" in "Fusion" to help players instantly understand the kind of game it is. We've also made the capsule simpler and cleaner, to as it is often displayed in different parts of the store quite small. Here's a video devlog of what we've been up to:[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]We have been busy here working on the tilesets for Geon, the second level, which we need lots of to seed the procedural generation. Here is an example of one which has been stitched together:[/p][p]
[/p][p]Here is a work-in-progress test video of the level to give us an early feel. It will change and evolve as we balance and tweak.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]We have also been working on the tileset for the Geon Droid level, and some props to go in it:[/p][p]
[/p][p][/p][p]Finally, here is a very early peak at the Droid section tiles and props from the third level. As you can see we're looking to do something quite different for this one![/p][p]
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