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Comic Con / GDS / Dev Log #3

[p]It's been an intense few weeks, after exhibiting at:[/p]
  • [p]MCM Comic Con[/p]
  • [p]Gamayo[/p]
  • [p]GDS Prague[/p]
  • [p]Play Expo[/p]
[p]We've got lots of great hands-on feedback from these events, and plenty of new fans![/p][p][/p][p][/p][h2]IGN Featuring[/h2][p]Hyper Sentinel Fusion was also featured in the Best Indie Games Winter Showcase, and broadcast on IGN:[/p][h2][dynamiclink][/dynamiclink]GDS Prague[/h2][p]We were also featured in the GDS Prague Steam event![/p][p]https://store.steampowered.com/sale/GDSPrague2025?l=czech[/p][p][/p]
Dev Log #3
[p][/p][p]In the background, development continues:[/p][p][/p][h2]Shield Generator[/h2][p]Check out this new Shield Generator. What do you think?[/p][p][dynamiclink][/dynamiclink][/p][p][/p][h2]Geon 2[/h2][p]We've got Geon 2 pretty much finished and looking like a proper level:[/p][p][dynamiclink][/dynamiclink][/p][p][/p][h2]Space Worms[/h2][p]We've implemented these cool new space worm enemies for the Branon level. They need a better name though, any suggestions?[/p][p][dynamiclink][/dynamiclink][/p][p][/p][h2]Water Skim Effect[/h2][p]We implemented this cool water-skimming effect for the Geon level:
[dynamiclink][/dynamiclink][/p][h2]Flame Thrower Experiments[/h2][p]We've been having fun testing out a flame thrower weapon for the droid. Not quite right yet...[/p][p][dynamiclink][/dynamiclink][/p][h2]Augments Galore[/h2][p]We've been busy implementing new Augments, and testing out a whole bunch active at the same time:[/p][p][dynamiclink][/dynamiclink][/p]