1. Gedonia 2
  2. News

Gedonia 2 News

Patch 0.21.40

Hello everyone! It's been an intense day, and I wanted to thank you for incredible support and all of your feedback. I'm working hard at finding and addressing issues with the game. THis patch addresses only the most critical ones at the moment.

Bugfixes:

  • Fixed the issue that caused Builded houses to cause massive lag spikes and crashes
  • Fixed the issue of walls not building and writing "Already built there" message
  • Fixed the companions AI breaking after entering some dungeons
  • Fixed the issue of not being able to speak in dialogue after closing dialog window mid-sentence
  • Fixed mercenary block ability causing massive frame drops
  • Fixed vsync option not saving
  • Fixed entangling roots breaking enemies movement speed
  • Fixed some deactivated enemies keeping players in battle
  • Fixed not being able to assign Banshee soul Transfer ability
  • Optimized networking to slightly improve movement and responsiveness in multiplayer
  • Fixed multiplying Theris cutscene in Free city
  • Fixed wrong skill requirements for some Music passives
  • Fixed not having enough burning spots during Goblin Siege event
  • Fixed objects that return to the dungeon entrance in Necromancer dungeon and Tangled cave dungeons
  • Improved color correction to make lighting a little brighter during nighttime


Changes:

  • A heavily requested change: Now you can preview abilitiy names before investing points into the skill tree. More ability tooltips for additional info will be added in the future
  • Sprinting doesnt require 1 agility anymore
  • Daggers can now break boxes and crates
  • Destructible objects during world events will now show their durability after receiving damage


I'm aware of the issue of multiplayer rooms disappearing quickly in lobby. I've applied some changes to fix that, but I haven't been able to fix it completely at the moment. I am working on it.

[h2]Small patch 0.21.41[/h2]

  • Added refresh button in lobby that should help with finding games
  • Improved angle of interaction with objects and looted targets
  • Improved responsiveness while in jump, decreased falling speed


Gedonia 2 is finally available on Early Access!

Hello everyone! It's hard to believe, but the game is now available on Steam Early Access!


After two years of hard work, me and my team are incredibly excited for all of you to finally give this game a try. We poured our hearts and souls into this project, and I can confidently say that this is the best and most ambitious game I've ever produced in 13 years of my game development journey!

But this is just the first step for the long road of EA for Gedonia 2. We will constantly improve our game based on your feedback and suggestions, and will try to fully realize our ambitious vision. Right now the game is in fairly solid state, based on our internal testing, but there still might be some bugs and issues in there, especially with multiplayer, which could produce some disconnects and other bugs. We will try to find and fix all of them in the next weeks post launch.

Thank you all for your support over these years, and please, leave your feedback, we will read all of it!

Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:
https://twitter.com/OlegKazakov1990

http://discord.gg/XQjSzCN

https://www.reddit.com/r/gedonia

Release date delay, Launch trailer

Hello everyone!
I know you've been waiting for the upcoming early access release of the game, and we can't wait to get the game into your hands too, but you are going to wait a little bit longer. We decided to push release date two weeks later. This will give us more time for polishing up the EA version of the game, and also will give the game some breathing room, by not releasing near huge AAA game releases.

We've made a new trailer for Early access launch, you can check it out here:

[previewyoutube][/previewyoutube]

Thank you for your support!

Last development blog before game release

Hello everyone!

We’ve been out of touch for quite a while. This is because, over the last six months, we’ve been actively working on story-related content and didn’t want to spoil anything.

At this point, we’ve practically finished all the content planned for the Early Access launch and are busy finalizing all the functionality—namely crafting, the skill system, construction, multiplayer stability, and more. Our current target date for Early Access is March 24. We’ll do our best to choose the most suitable date to avoid clashing with major releases and to ensure the game is in the best possible condition for Early Access. The game will include two fully completed initial zones and a partially completed major first city—providing at least 8–10 hours of content in a single playthrough.



[h2]Participation in Next Fest[/h2]

As many of you may know, our demo took part in the Steam festival back in October. Overall, we’re pleased with the feedback from players, and we received a lot of useful input. The main points were:

  1. Better optimization
  2. Improved character responsiveness
  3. Overhauling the skill system


We’ve taken this feedback into account and are actively working on fixing these issues. In the Early Access version, you’ll be able to use all skill variations simultaneously. This has unlocked the potential for a huge variety of builds, and we’re currently focusing on skill balance.

[h2]Participation in Igroprom, RED Expo[/h2]

This fall, we also had the chance to take part in major Russian conventions—Igroprom and RED Expo. It was great to chat in person with fans, see them play the demo, and hear their opinions. Additionally, the first Gedonia was awarded Best Russian RPG.




[h2]Early Access Release[/h2]

This post is the last development blog we’re planning before the Early Access launch. We’re all eagerly awaiting March 24, when we can finally let you play the game. Thank you for your attention, and happy holidays!

Update 1.06a

HUGE update for the demo! We have so much cool stuff to show you, so we've decided to update the demo and include another region of the first zone, and two additional quests! One quest is in plain sight, and another you might look up for! So go ahead and try it out, tell us what you think! https://store.steampowered.com/app/3111910/Gedonia_2_Demo/