Hello everyone! I am very excited to announce that the game was updated with version 0.24a!
This is a huge content update, which I've been tirelessly working on for the past 3 weeks. It adds atleast two hours of content for one playthrough and brings a lot of changes and improvements to the game. Please remember that new dialogue lack voice over at the moment, because it's still being recorded.
[h2]Faction war on Tranquil Strand[/h2]
Now you can particpate in a war between three factions: Fishermen, Lazarian and Pirates. Joining each faction will give you unique rewards and new content to complete. The Lazarian Temple is now submerged by default, and you will need to raise it from the ocean to enter it. This was always the original intention, but I've just left it open to give players some difficult content to complete, while faction wars were being finished.
[h3]Fishermen:[/h3]

To join this faction, talk to the Elder Wally near the entrance to Aramoore, and you will be able to defeat Lazarian and make the coast safe for Fishermen, and allow mage academy to research the Lazarian temple, and also you will participate in Fishermen Festival quest.
[h3]Lazarian:[/h3]

To join this faction, look for a shark on the beach not far away from the temple. After you join the faction, you will be able to help Lazarian completely destroy all opposing factions and gain full control over the zone. This will allow you to gain access to new improved Lazarian buildings and get a quest to recruit a unique Lazarian companion.
[h3]Pirates:[/h3]

To join this faction, you will have to talk to the pirate Kirk on the beach, the one you talked with for Pirate's Code quest. After joining this faction you will be able to asault other factions in the zone, and even visit new unique pirate town called Skaldebra and complete quest there.
[h2]Willsborough fort[/h2]

You will now be able to help rangers of the Golden Lion to clear the old fort from th bandits and explore depths of the dungeon, hidden underneath it. After clearing the dungeon you will be able to rebuild the forst and gain access to unique set of armor from rangers.
[h2]Gameplay changes[/h2]
- All companions wont' collide with player models anymore
- Fixed quest Dog's honor for rebel faction
- Added coral spawns in the second zone
- Posions now correctly apply to bows
- Added fish spots in the water, which should improve your fishing chances
- Reduce knock resistance for the games in the goblins siege event
[h2]Balance changes:[/h2]
- I've dramatically reworked rage mechanics for Melee. Now, instead of being a stackable effect, rage has it's own bar and has 3 stages of effectiveness. Powerful melee abilities like annihilation now don't consume rage, but instead decrease cooldown, depending on the current amount of rage you have. New powerful passive abilities added that depend on amount of rage. Killing Frenzy was is reworked completely. all these changes now give huge survivability for warriors and allow to defeat enemies on higher difficulity quite effectively
- New passives for grappling hook abilities
- You can now activate flying in mid-air
- New passive for acrobatics in archery
- Shield of wind now correctly blocks projectiles
- Stealth now applies cooldown upon exiting, instead of entering stealth
- Bosses now have better chances to see player in stealth
- Shocking song now stuns enemies and overall is more powerful
- Striking notes damage increased
- New passive for bard attacks that allows to get chords with attacking enemies
- New abilities for music skill tree
- New powerful golem for nature skill tree
I've also fixed a lot of smaller bugs and issues.
[h2]What's next?[/h2]
I am planning to take a little break, because I never really had one for the past 8 months, preparing for release, fixing the game after and working on this update. After that I plan to start working on the Free City update, Shapeshifting and Husbandry skill trees. Ofcourse there will be small updates with changes and improvements, while we work on a big Free City Update.
Here are the first concept arts for the citizens of Free City and also First look on 4 out of 6 Shapeshifting forms we plan to implement.

Werewolf form:

Mystical werewolf form:

Minotaur form:

Fiery minotaur form:

Thank you for your support!
Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A
Check out our social media links:
https://twitter.com/OlegKazakov1990
http://discord.gg/XQjSzCN
https://www.reddit.com/r/gedonia