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Pixel Descent News

New Elite Mode! (V1.2)

- Added the Elite Skull to the relic shop. When purchased, this will replace ALL enemies with elites.
- Consolidated the Gold and Snarky skulls into one. The Gold Skull now grants 4 relic slots, but increases enemy health by 50% and enemy damage by 25%.
- Fixed a bug where elites wouldn't fire projectiles on the Dark Dragon floor.
- Fixed a bug that caused enemy projectiles to move slower on lower framerates.

Elite Spawner Hotfixes (V1.18)

- Elite Spawners no longer drop five gems, instead they now drop a single higher tier gem.
- Added a new diamond gem, for now these are only dropped by elite spawners and dragons.
- Fixed a bug that prevented Elite Spawners from spawning certain enemy types.

Elite Spawners & Regen Buffs! (V1.17)

- Added new Elite Spawners, which have double HP and fire purple projectiles.
- Critical Frenzy now doubles critical chance instead of granting 100%.
- HP and MP regen upgrades now grant +3% per upgrade tier, up to +15% for a +5 upgrade. The caps for each have also been raised to +180%.
- Vitalized and Spiritual in the shop now give +3% regen per tier.
- Base HP/MP regen rates have been reduced slightly.
- Slightly increased the amount of XP needed for level ups after level 100.
- Various other small tweaks/bug fixes.

Minor Update/Bug Fixes (V1.16)

- Reduced the base volume of all sounds and music by 20%.
- Fixed missing tiles and shadows on some maps.
- Fixed incorrect damage/other values of various weapon modifiers in co-op.
- Fixed a bug in co-op where having 2 or more paladins/priests would break their weapon modifiers.
- Fixed a rare bug that caused certain projectiles to get stuck in walls.

Minor Update (V1.15)

- Changed Death's Boon to a single tier purchase that prevents death from appearing, but reduces bonus chance by 20%.
- The Book of Death can no longer be purchased if Death's Boon is active.
- Enemy spawners no longer spawn enemies when a player is nearby.
- Added an option for player 1 to use keyboard/mouse as their input device in co-op. This will assign pad 1 to player 2, pad 2 to player 3, ect.
- Added a very brief period of enemy projectile invincibility after a player is damaged by them, this is to prevent unexpected stack damage.