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Pixel Descent News

More Modifier Tweaks (V1.14)

- Adjusted damage values for Knight, Trapper, Vampire, and Psythe modifiers.
- Corrected some incorrect range values of ranged modifiers for the Swordsman and Psythe.
- Fixed a bug that caused Paladin and Priest modifiers to not work right in co-op.
- Fixed a bug that broke the Merchant's Double Coin modifier.
- Fixed a pathing bug with followers/minions.
- Powerup relics are now even less likely to appear while active.

Note: The weapon modifier list in the guides section has been updated to reflect this.

Weapon Modifier Tweaks (V1.13)

- Reduced the damage penalty on most of the speedy weapon modifiers.
- Reduced the damage penalty of the Warrior's Double Boomerang modifier.
- Corrected an incorrect range value on the Warrior's Ranged Boomerang modifier.
- Renamed certain weapons and modifiers to have more consistent naming.

Note: The weapon modifier list in the guides section has been updated to reflect this.

Minor Update (V1.12)

- Stat level ups now always cap at 60 and caps are no longer extended by shop upgrades.
- Standard enemies and spawners no longer fire projectiles when the player is nearby (about 2 tiles).
- Adjusted certain maps that had very rough starts.
- Corrected some typos from the V1.1 update.
- Fixed a bug with the Knight's Double Sword modifier that caused it to affect the shield too.

Minor Update (V1.11)

- Cracked wall highlights now flash brighter and faster.
- Added "Highlight Cracks" to the options menu (it is unchecked by default).
- Removed "Auto Attack" from the options menu (it is still toggleable in-game with "R" by default, or "R Bumper" by default on gamepads).
- Fixed a bug that caused the vampire's bat form to not gain speed while attacking.

Major Update - New Weapon Modifiers and More! (V1.1)

- New weapon modifiers! At weapon level 10, you can now choose between one of 3 modifiers. Modifiers allow you to alter things like projectile count, base damage, base speed, range, ect.
- Cracked walls now flash yellow to make them easier to see.
- Changed the color of the Warlock's main attack from red to green.
- Reduced the attack speed scaling of Gnome minions.
- Powerup relics are now less likely to drop while they are active.
- After spawning, enemies will now wait a few frames before moving.
- Mimics no longer appear on the dragon floor.
- Slightly reduced the chance of enemies spawning from pots.
- Death ate too many donuts and is now 50% bigger.
- Dragons now fire new pink projectiles, making them harder to cheese. ;)
- Added an option to lock aim control to the right stick for gamepads.
- Fixed a calculation error that caused attack speed benefit to scale incorrectly after 100%.
- Fixed a bug that caused dark dragonfire to not damage the player.
- Added new "full curse" categories to the Steam leaderboards.
- The "Completion Time" and "Abyss Survival Time" Steam leaderboards have been reset, the old leaderboards are now archived as (legacy) leaderboards.
- Various other small tweaks and bug fixes.